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Wireless gaming environment

  • US 7,967,682 B2
  • Filed: 06/30/2006
  • Issued: 06/28/2011
  • Est. Priority Date: 04/12/2006
  • Status: Active Grant
First Claim
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1. A method of operating a server computing system to facilitate remote wagering on table games with wireless communications devices located in a casino, the method comprising:

  • receiving a wager transaction packet including device information indicative of a device identifier that identifies a wireless communications device, located in a casino, that produced the wager transaction packet, player information indicative of a player identifier that identifies a player authorized to use the wireless communications device that produced the wager transaction packet, a wager, a game occurring at a gaming table on which the wager is being placed, and an indication of a date and time when the wager was entered into the wireless communications device;

    determining an outcome of the wager based on at least one gaming event occurring at the gaming table;

    transmitting outcome information indicative of the outcome of the wager to the wireless communications device that produced the wager transaction packet;

    determining based at least in part on the indication of the date and time when the wager was entered into the wireless communications device, whether the date and time the wager was entered into the wireless communications device is within a period during which wagers on the game were being accepted;

    verifying that the wireless communications device identified by the device identifier is presently authorized for use at the casino based at least on the device information contained in the wager transaction packet for each received wager transaction packet; and

    verifying that a respective player is presently authorized to use the wireless communications device identified by the device identifier to wager on the game based at least on a respective player identifier for each received wager transaction packet, wherein the respective player is identified by the respective player identifier based at least on the player information contained in the wager transaction packet.

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