Video game controller with noise canceling logic
First Claim
1. A video game controller in communication with a computing device, comprising:
- a microphone affixed to the video game controller, the microphone configured to detect an audio signal that includes a target audio signal in a far field relative to the microphone and disturbance noise in a near field relative to the microphone;
logic to process the audio signal, the logic including,logic for executing signal decorrelation on the audio signal, the signal decorrelation acting to reduce an amplitude of the target audio signal while magnifying the disturbance noise;
logic for down sampling the decorrelated audio signal;
detection signal logic to generate a detection signal through an even ordered derivative that is less than or equal to a tenth derivative that is applied to the decorrelated and down sampled audio signal; and
disturbance cancellation logic for removing disturbance noise from the audio signal through analysis of the detection signal.
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Accused Products
Abstract
A method for reducing noise disturbance associated with an audio signal received through a microphone is provided. The method initiates with magnifying a noise disturbance of the audio signal relative to a remaining component of the audio signal. Then, a sampling rate of the audio signal is decreased. Next, an even order derivative is applied to the audio signal having the decreased sampling rate to define a detection signal. Then, the noise disturbance of the audio signal is adjusted according to a statistical average of the detection signal. A system capable of canceling disturbances associated with an audio signal, a video game controller, and an integrated circuit for reducing noise disturbances associated with an audio signal are included.
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Citations
7 Claims
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1. A video game controller in communication with a computing device, comprising:
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a microphone affixed to the video game controller, the microphone configured to detect an audio signal that includes a target audio signal in a far field relative to the microphone and disturbance noise in a near field relative to the microphone; logic to process the audio signal, the logic including, logic for executing signal decorrelation on the audio signal, the signal decorrelation acting to reduce an amplitude of the target audio signal while magnifying the disturbance noise; logic for down sampling the decorrelated audio signal; detection signal logic to generate a detection signal through an even ordered derivative that is less than or equal to a tenth derivative that is applied to the decorrelated and down sampled audio signal; and disturbance cancellation logic for removing disturbance noise from the audio signal through analysis of the detection signal. - View Dependent Claims (2, 3, 4)
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5. Non-transitory computer readable media having program instructions for processing an audio signal obtained from a video game controller having a microphone affixed thereto, the microphone configured to detect an audio signal that includes a target audio signal in a far field relative to the microphone and disturbance noise in a near field relative to the microphone, the computer readable media further having,
program instructions to process the audio signal, the program instructions including, instructions for executing signal decorrelation on the audio signal, the signal decorrelation acting to reduce an amplitude of the target audio signal while magnifying the disturbance noise; -
instructions for down sampling the decorrelated audio signal; detection signal instructions to generate a detection signal through an even ordered derivative that is less than or equal to a tenth derivative that is applied to the decorrelated and down sampled audio signal; and disturbance cancellation instructions for removing disturbance noise from the audio signal through analysis of the detection signal. - View Dependent Claims (6, 7)
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Specification