×

Method and system for using geographic data in computer game development

  • US 7,970,749 B2
  • Filed: 03/11/2004
  • Issued: 06/28/2011
  • Est. Priority Date: 03/11/2004
  • Status: Active Grant
First Claim
Patent Images

1. A computer implemented method for deriving at least two products from a source geographic database, the source geographic database comprising data representing real-world geographic road features including geographic coordinates of positions of roads, street names of the roads, address ranges along the roads, turn restrictions at intersections of the roads, road connectivity, and road shape, wherein the at least two products comprise a first dataset and a second dataset, the second dataset provided to depict a real geographic locale as part of a play scenario for a computer game, the method comprising:

  • extracting the first dataset from the source geographic database;

    writing the first dataset to a first computer-readable medium;

    providing the first dataset, wherein at least a portion of the first dataset is used in a real-world navigation system;

    extracting the second dataset from the source geographic database;

    writing the second dataset to a second computer-readable medium; and

    providing at least a portion of the second dataset to each of a plurality of end-user computing platforms,wherein each of the plurality of end-user computing platforms uses at least a portion of the second dataset in the respective computer game to depict the real geographic locale as part of the play scenario of the computer game, the play scenario including a predetermined theme that governs game play of the computer game in a preset storyline, wherein the play scenario corresponds to a virtual position for display on a user interface in which the virtual position is independent of a user'"'"'s actual physical location.

View all claims
  • 3 Assignments
Timeline View
Assignment View
    ×
    ×