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Method and apparatus for player communication

  • US 7,972,213 B2
  • Filed: 09/04/2003
  • Issued: 07/05/2011
  • Est. Priority Date: 09/04/2002
  • Status: Expired due to Fees
First Claim
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1. A non-transitory computer readable medium encoded with instructions for directing a processor to:

  • determine that a triggering event has occurred in association with at least one gaming activity at a gaming device, said at least one gaming activity including at least one random determination of a game outcome;

    in response to the determination that the triggering event has occurred, determine whether or not to enable a player associated with the gaming device to make an input to request at least one of a product or a service to be offered;

    if the determination is to enable the player to make the input to request the at least one of a product or a service to be offered and the player makes said input;

    (a) determine an individual to communicate with the player;

    (b) determine, based on the at least one gaming activity, the at least one of a product or a service to be offered to the player;

    (c) transmit, to the individual, data representing the determined at least one of a product or a service to be offered; and

    (d) enable communication between the player and the individual via a portable communication device;

    if the determination is to enable the player to make the input to request the at least one of a product or a service to be offered and the player does not make said input, do not offer any product or any service to the player in association with the determination; and

    if the determination is to not enable the player to make the input to request the at least one of a product or a service to be offered;

    (a) do not enable the player to make said input; and

    (b) do not offer any product or any service to the player in association with the determination.

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