Strum input for a video game controller
First Claim
1. A game controller, comprising:
- a string instrument-shaped housing comprising a body portion and a neck portion, said body portion including an opening;
a console interface for data coupling with a game console;
a strum interface coupled to the console interface, comprising;
a pin having a central portion and distal end portions;
a pin support structure for supporting the distal end portions of the pin;
a strum bar comprising a body portion rotatably coupled to the central portion of the pin and a flange portion protruding from the opening in the housing;
an upper button positioned adjacent the strum bar so as to be depressed when the strum bar is rotated in a first direction, said upper button configured to provide an audible click when depressed; and
a lower button positioned adjacent the strum bar so as to be depressed when the strum bar is rotated in a second direction, said lower button configured to provide an audible click when depressed.
4 Assignments
0 Petitions
Accused Products
Abstract
A video game controller includes: a string instrument-shaped housing comprising a body portion and a neck portion, said body portion including a opening; a console interface for coupling with a game console; and a strum interface coupled to the console interface. The strum interface includes: a pin having a central portion and distal end portions; a pin support structure for supporting the distal end portions of the pin; a strum bar comprising a body portion rotatably coupled to the central portion of the pin and a flange portion protruding from the opening in the housing; a compressible liner provided between at least a portion of the strum bar and the pin; an upper button positioned adjacent the strum bar so as to be depressed when the strum bar is rotated in a first direction; and a lower button positioned adjacent the strum bar so as to be depressed when the strum bar is rotated in a second direction.
24 Citations
20 Claims
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1. A game controller, comprising:
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a string instrument-shaped housing comprising a body portion and a neck portion, said body portion including an opening; a console interface for data coupling with a game console; a strum interface coupled to the console interface, comprising; a pin having a central portion and distal end portions; a pin support structure for supporting the distal end portions of the pin; a strum bar comprising a body portion rotatably coupled to the central portion of the pin and a flange portion protruding from the opening in the housing; an upper button positioned adjacent the strum bar so as to be depressed when the strum bar is rotated in a first direction, said upper button configured to provide an audible click when depressed; and a lower button positioned adjacent the strum bar so as to be depressed when the strum bar is rotated in a second direction, said lower button configured to provide an audible click when depressed. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A game controller, comprising:
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a string instrument-shaped housing comprising a body portion and a neck portion, said body portion including an opening; a console interface for coupling with a game console; a strum interface coupled to the console interface, comprising; a strum bar comprising a body portion rotatably mounted in the housing and a flange portion protruding from the opening in the housing; an upper button positioned adjacent the strum bar so as to be depressed when the strum bar is rotated in a first direction, said upper button including a first switch and providing a counterforce when depressed by the strum bar and configured to provide an audible click when depressed to closure of the first switch, said counterforce increasing as the upper button is compressed to closure of the first switch; and a lower button positioned adjacent the strum bar so as to be depressed when the strum bar is rotated in a second direction, said lower button including a second switch and providing a counterforce when depressed by the strum bar and configured to provide an audible click when depressed to closure of the second switch, said counterforce increasing as the upper button is compressed to closure of the second switch. - View Dependent Claims (8, 9, 10, 11)
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12. A method of operating a game system having a game controller, the game controller comprising a strum interface having a rotatable strum bar, one or more select buttons, a tremolo bar and a guitar-shaped housing having a neck portion having a fretboard and a body portion comprising an opening configured to engage the strum interface, the method comprising:
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providing instructional cues to a game player, where the instructional cues are indicative of when to strum the strum bar; resisting the movement of the strum bar; providing an audible click from at least one button associated with the strum bar at time of closure of a switch of the at least one button indicative of the strum bar movement; and generating points relating to a timing of the instructional cues and the movement of the strum bar by the game player, where the strum is responsive to the instructional cues. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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Specification