Amusement devices and games including means for processing electronic data where ultimate outcome of the game is dependent on relative odds of a card combination and/or where chance is a factor: wagering on hands of cards
First Claim
Patent Images
1. A method, the method comprising:
- providing, by one or more processors of one or more servers, first information about a set of hands of cards to a first player of a gaming device, wherein the first information identifies a first set of cards of a first hand of the set of hands, wherein the first set of cards of the first hand comprises at least one card of the first hand and less than all cards of the first hand, and wherein the one or more servers are configured to communicate with one or more gaming devices via a communications network, wherein the one or more gaming devices comprise the gaming device;
providing, by the one or more processors, second information about the set of hands of cards to a second player of a second gaming device, wherein the second gaming device comprises at least one of the gaming device and a separate gaming device of the one or more gaming devices, wherein the second information identifies a first set of cards of a second hand of the set of hands, wherein the first set of cards of the second hand comprises at least one card of the second hand and less than all cards of the second hand;
for the first hand of the set of hands, providing, by the one or more processors, third information to the first player, wherein the third information identifies a number of first wagers that the first hand will be a winning hand;
for the second hand of the set of hands, providing, by the one or more processors, fourth information to the second player, wherein the fourth information identifies a number of first wagers that the second hand will be the winning hand;
updating, by the one or more processors, at least the third information based on any additional first wagers placed after at least the first information and the third information were provided;
determining, by the one or more processors, a first set of likelihood values corresponding to the set of hands using the first wagers, wherein a first likelihood value of the first set of likelihood values corresponds to the first hand of the set of hands and a second likelihood value of the first set of likelihood values corresponds to the second hand of the set of hands;
determining, by the one or more processors, at least one other likelihood value responsively to comparing the first set of likelihood values to one or more predetermined values, the one or more predetermined values being derived from player data regarding expected biases of at least the first player and the second player; and
providing, by the one or more processors, the at least one other likelihood value to at least the first player.
1 Assignment
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Accused Products
Abstract
Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games.
61 Citations
30 Claims
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1. A method, the method comprising:
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providing, by one or more processors of one or more servers, first information about a set of hands of cards to a first player of a gaming device, wherein the first information identifies a first set of cards of a first hand of the set of hands, wherein the first set of cards of the first hand comprises at least one card of the first hand and less than all cards of the first hand, and wherein the one or more servers are configured to communicate with one or more gaming devices via a communications network, wherein the one or more gaming devices comprise the gaming device; providing, by the one or more processors, second information about the set of hands of cards to a second player of a second gaming device, wherein the second gaming device comprises at least one of the gaming device and a separate gaming device of the one or more gaming devices, wherein the second information identifies a first set of cards of a second hand of the set of hands, wherein the first set of cards of the second hand comprises at least one card of the second hand and less than all cards of the second hand; for the first hand of the set of hands, providing, by the one or more processors, third information to the first player, wherein the third information identifies a number of first wagers that the first hand will be a winning hand; for the second hand of the set of hands, providing, by the one or more processors, fourth information to the second player, wherein the fourth information identifies a number of first wagers that the second hand will be the winning hand; updating, by the one or more processors, at least the third information based on any additional first wagers placed after at least the first information and the third information were provided; determining, by the one or more processors, a first set of likelihood values corresponding to the set of hands using the first wagers, wherein a first likelihood value of the first set of likelihood values corresponds to the first hand of the set of hands and a second likelihood value of the first set of likelihood values corresponds to the second hand of the set of hands; determining, by the one or more processors, at least one other likelihood value responsively to comparing the first set of likelihood values to one or more predetermined values, the one or more predetermined values being derived from player data regarding expected biases of at least the first player and the second player; and providing, by the one or more processors, the at least one other likelihood value to at least the first player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A method, the method comprising:
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providing, by one or more processors of one or more servers, first information about a set of hands of cards to a first player of a gaming device, wherein the first information identifies a first set of cards of a first hand of the set of hands, wherein the first set of cards of the first hand comprises at least one card of the first hand and less than all cards of the first hand, and wherein the one or more servers are configured to communicate with one or more gaming devices via a communications network, wherein the one or more gaming devices comprise the gaming device; providing, by the one or more processors, second information about the set of hands of cards to a second player of a second gaming device, wherein the second gaming device comprises at least one of the gaming device and a separate gaming device of the one or more gaming devices, wherein the second information identifies a first set of cards of a second hand of the set of hands, wherein the first set of cards of the second hand comprises at least one card of the second hand and less than all cards of the second hand; for the first hand of the set of hands, providing, by the one or more processors, third information to the first player, wherein the third information identifies a number of first wagers that the first hand will be a winning hand; for the second hand of the set of hands, providing, by the one or more processes, fourth information to the second player, wherein the fourth information identifies a number of first wagers that the second hand will be the winning hand; updating, by the one or more processors, at least the third information based on any additional first wagers placed after at least the first information and the third information were provided; receiving, by the one or more processors, fifth information, the fifth information being based on at least the first wagers; determining, by the one or more processors, a first set of likelihood values corresponding to the set of hands using the fifth information, wherein a first likelihood value of the first set of likelihood values corresponds to the first hand of the set of hands and a second likelihood value of the first set of likelihood values corresponds to the second hand of the set of hands; determining a second set of likelihood values based at least in part on the first set of likelihood values if one or more likelihood values of the first set of likelihood values are less than a first threshold value or greater than a second threshold value;
wherein the first threshold value is different from the second threshold value, and wherein the first threshold value and the second threshold value are derived from player data regarding expected biases of at least the first player and the second player;associating the second set of likelihood values with at least some hands of the set of hands; and providing sixth information based on the second set of likelihood values to at least the first player. - View Dependent Claims (24, 25, 26)
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27. An apparatus, the apparatus comprising:
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one or more processors, wherein the apparatus is configured to communicate with one or more gaming devices via a communications network; and memory, wherein the memory stores instructions that, when executed, cause at least one of the one or more processors to; provide first information about a set of hands of cards to a first player of a gaming device, wherein the one or more gaming devices comprise the gaming device, wherein the first information identifies a first set of cards of a first hand of the set of hands, wherein the first set of cards of the first hand comprises at least one card of the first hand and less than all cards of the first hand; provide second information about the set of hands of cards to a second player of a second gaming device, wherein the second gaming device comprises at least one of the gaming device and a separate gaming device of the one or more gaming devices, wherein the second information identifies a first set of cards of a second hand of the set of hands, wherein the first set of cards of the second hand comprises at least one card of the second hand and less than all cards of the second hand; for the first hand of the set of hands, provide third information to the first player, wherein the third information identifies a number of first wagers that the first hand will be a winning hand; for the second hand of the set of hands, provide fourth information to the second player, wherein the fourth information identifies a number of first wagers that the second hand will be the winning hand; update at least the third information based on any additional first wagers placed after at least the first information and the third information were provided; determine a first set of likelihood values corresponding to the set of hands using the first wagers, wherein a first likelihood value of the first set of likelihood values corresponds to the first hand of the set of hands and a second likelihood value of the first set of likelihood values corresponds to the second hand of the set of hands; determine at least one other likelihood value responsively to comparing the first set of likelihood values to one or more predetermined values, the one or more predetermined values being derived from player data regarding expected biases of at least the first player and the second player; and provide the at least one other likelihood value to at least the first player.
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28. A non-transitory tangible computer readable medium, the non-transitory tangible computer readable medium comprising a set of instructions that, when executed, cause at least one processor of one or more processors to:
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provide first information about a set of hands of cards to a first player of a gaming device, wherein the first information identifies a first set of cards of a first hand of the set of hands, wherein the first set of cards of the first hand comprises at least one card of the first hand and less than all cards of the first hand; provide second information about the set of hands of cards to a second player of a second gaming device, wherein the second information identifies a first set of cards of a second hand of the set of hands, wherein the first set of cards of the second hand comprises at least one card of the second hand and less than all cards of the second hand; for the first hand of the set of hands, provide third information to the first player, wherein the third information identifies a number of first wagers that the first hand will be a winning hand; for the second hand of the set of hands, provide fourth information to the second player, wherein the fourth information identifies a number of first wagers that the second hand will be the winning hand; update at least the third information based on any additional first wagers placed after at least the first information and the third information were provided; determine a first set of likelihood values corresponding to the set of hands using the first wagers, wherein a first likelihood value of the first set of likelihood values corresponds to the first hand of the set of hands and a second likelihood value of the first set of likelihood values corresponds to the second hand of the set of hands; determine at least one other likelihood value responsively to comparing the first set of likelihood values to one or more predetermined values, the one or more predetermined values being derived from player data regarding expected biases of at least the first player and the second player; and provide the at least one other likelihood value to at least the first player; and wherein the one or more processors are configured to communicate with one more gaming devices via a communications network, wherein the one or more gaming devices comprise the gaming device, and wherein the second gaming device comprises at least one of the gaming device and a separate gaming device of the one or more gaming devices.
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29. An apparatus, the apparatus comprising:
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one or more processors, wherein the apparatus is configured to communicate with one or more gaming devices via a communications network; and memory, wherein the memory stores instructions that, when executed, cause at least one of the one or more processors to; provide first information about a set of hands of cards to a first player of a gaming device, wherein the one or more gaming devices comprise the gaming device, wherein the first information identifies a first set of cards of a first hand of the set of hands, wherein the first set of cards of the first hand comprises at least one card of the first hand and less than all cards of the first hand; provide second information about the set of hands of cards to a second player of a second gaming device, wherein the second gaming device comprises at least one of the gaming device and a separate gaming device of the one or more gaming devices, wherein the second information identifies a first set of cards of a second hand of the set of hands, wherein the first set of cards of the second hand comprises at least one card of the second hand and less than all cards of the second hand; for the first hand of the set of hands, provide third information to the first player, wherein the third information identifies a number of first wagers that the first hand will be a winning hand; for the second hand of the set of hands, provide fourth information to the second player, wherein the fourth information identifies a number of first wagers that the second hand will be the winning hand; update at least the third information based on any additional first wagers placed after at least the first information and the third information were provided; receive fifth information, the fifth information being based on at least the first wagers; determine a first set of likelihood values corresponding to the set of hands using the fifth information, wherein a first likelihood value of the first set of likelihood values corresponds to the first hand of the set of hands and a second likelihood value of the first set of likelihood values corresponds to the second hand of the set of hands; determine a second set of likelihood values based at least in part on the first set of likelihood values if one or more likelihood values of the first set of likelihood values are less than a first threshold value or greater than a second threshold value;
wherein the first threshold value is different from the second threshold value, and wherein the first threshold value and the second threshold value are derived from player data regarding expected biases of at least the first player and the second player;associate the second set of likelihood values with at least some hands of the set of hands; and provide sixth information based on the second set of likelihood values to at least the first player.
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30. A non-transitory tangible computer readable medium, the non-transitory tangible computer readable medium comprising a set of instructions that, when executed, cause at least one processor of one or more processors to:
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provide first information about a set of hands of cards to a first player of a gaming device, wherein the first information identifies a first set of cards of a first hand of the set of hands, wherein the first set of cards of the first hand comprises at least one card of the first hand and less than all cards of the first hand; provide second information about the set of hands of cards to a second player of a second gaming device, wherein the second information identifies a first set of cards of a second hand of the set of hands, wherein the first set of cards of the second hand comprises at least one card of the second hand and less than all cards of the second hand; for the first hand of the set of hands, provide third information to the first player, wherein the third information identifies a number of first wagers that the first hand will be a winning hand; for the second hand of the set of hands, provide fourth information to the second players, wherein the fourth information identifies a number of first wagers that the second hand will be the winning hand; update at least the third information based on any additional first wagers placed after at least the first information and the third information were provided; receive fifth information, the fifth information being based on at least the first wagers; determine a first set of likelihood values corresponding to the set of hands using the fifth information, wherein a first likelihood value of the first set of likelihood values corresponds to the first hand of the set of hands and a second likelihood value of the first set of likelihood values corresponds to the second hand of the set of hands; determine a second set of likelihood values based at least in part on the first set of likelihood values if one or more likelihood values of the first set of likelihood values are less than a first threshold value or greater than a second threshold value;
wherein the first threshold value is different from the second threshold value, and wherein the first threshold value and the second threshold value are derived from player data regarding expected biases of at least the first player and the second player;associate the second set of likelihood values with at least some hands of the set of hands; and provide sixth information based on the second set of likelihood values to at least the first player; and wherein the one or more processors are configured to communicate with one more gaming devices via a communications network, wherein the one or more gaming devices comprise the gaming device, and wherein the second gaming device comprises at least one of the gaming device and a separate gaming device of the one or more gaming devices.
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Specification