Gaming method
First Claim
Patent Images
1. A method of conducting card games, comprising:
- providing a computer system having one or more computing devices capable of calculating odds based on a card counting algorithm that provides card-counting knowledge and providing betting advice to a player;
dealing a plurality of playing cards from a fixed deck in rounds to a plurality of players during a series of games, each player receiving one or more cards in each round, each playing card having a defined value and suit;
recording the value and suit of public cards during each of the games in the computer system, wherein public cards are each one of the playing cards that are revealed to all players; and
providing betting advice via the computer system to at least one player during the games in exchange for a premium paid to a game host which has a betting advantage over the at least one player over time, wherein the betting advice is determined at least in part based on data comprising;
a composition of the fixed deck, a recorded value and suit of the public cards, and the value and suit of ones of the playing cards held by the at least one player just prior to providing the betting advice wherein the data is selected and the betting advice is provided to the at least one player using the card-counting algorithm so that the at least one player is receiving advice based upon only the data known to the at least one player; and
wherein the premium is selected so that the game host maintains its advantage over time wherein the data is selected by the computer system comparing calculated odds calculated with card-counting knowledge against baseline odds calculated without card-counting knowledge.
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Abstract
A gaming method operates to provide expert card-counting information to some or all participants, in exchange for a premium. The premium may be a cash payment, a reduction in the prize amounts or betting odds, some combination of the foregoing, or any other useful remuneration. The house retains its edge via the premium. The method may be implemented for play at a physical or virtual card table.
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Citations
26 Claims
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1. A method of conducting card games, comprising:
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providing a computer system having one or more computing devices capable of calculating odds based on a card counting algorithm that provides card-counting knowledge and providing betting advice to a player; dealing a plurality of playing cards from a fixed deck in rounds to a plurality of players during a series of games, each player receiving one or more cards in each round, each playing card having a defined value and suit; recording the value and suit of public cards during each of the games in the computer system, wherein public cards are each one of the playing cards that are revealed to all players; and providing betting advice via the computer system to at least one player during the games in exchange for a premium paid to a game host which has a betting advantage over the at least one player over time, wherein the betting advice is determined at least in part based on data comprising;
a composition of the fixed deck, a recorded value and suit of the public cards, and the value and suit of ones of the playing cards held by the at least one player just prior to providing the betting advice wherein the data is selected and the betting advice is provided to the at least one player using the card-counting algorithm so that the at least one player is receiving advice based upon only the data known to the at least one player; and
wherein the premium is selected so that the game host maintains its advantage over time wherein the data is selected by the computer system comparing calculated odds calculated with card-counting knowledge against baseline odds calculated without card-counting knowledge. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A system comprising:
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a computer having one or more computing device operative to; receive a value and suit of public cards during each of a series of games by the computer in which a plurality of playing cards from a fixed deck are dealt in rounds to a plurality of players, each player receiving one or more cards in each round, each playing card having a defined value and suit, wherein public cards are each one of the playing cards that are revealed to all players; and provide betting advice via the computer to at least one player during the games in exchange for a premium paid to a game host which has a betting advantage over the at least one player over time, wherein the betting advice is determined at least in part based on data comprising;
a composition of the fixed deck, a recorded value and suit of the public playing cards, and the value and suit of ones of the playing cards held by the at least one player just prior to providing the betting advice, wherein the data is selected and the betting advice is provided by a computer system having one or more computing devices to the at least one player using a card-counting algorithm that provides card-counting knowledge so that the at least one player is receiving betting advice based only upon the data known to the at least one player and wherein the premium is selected so that the game host maintains its advantage over time by the computer comparing calculated odds calculated with card-counting knowledge against baseline odds calculated without card-counting knowledge. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. An article comprising non-transitory electronic storage medium holding software operative, when loaded into a suitably-configured computer, to cause the suitably-configured computer to perform operations comprising:
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record a value and suit of public playing cards during each of a series of games by the computer in which a plurality of playing cards from a fixed deck are dealt in rounds to a plurality of players, each player receiving one or more cards in each round, each playing card having a defined value and suit, wherein public cards are each one of the playing cards that are revealed to all players; and provide betting advice via the computer to at least one player during the games in exchange for a premium paid to a game host which has a betting advantage over the at least one player over time, wherein the betting advice is determined at least in part based on data comprising;
a composition of the fixed deck, a recorded value and suit of the public playing cards, and the value and suits of ones of the playing cards held by the at least one player just prior to providing the betting advice wherein the data is selected and the advice is provided to the at least one player using a card-counting algorithm that provides card-counting knowledge so that the at least one player is receiving advice based upon only the data known to the at least one player and wherein the premium is selected so that the game host maintains its advantage over time by the computer comparing calculated odds calculated with card-counting knowledge against baseline odds calculated without card-counting knowledge.
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Specification