Gaming system and method for providing an additional gaming currency
First Claim
1. A gaming system central server comprising:
- at least one memory device; and
at least one processor configured to communicate with each of a plurality of gaming devices, wherein for each of the plurality of gaming devices, said at least one processor is configured to;
(a) receive data based on an identity of a player at said gaming device;
(b) receive data based on an amount of credits wagered by the identified player at said gaming device;
(c) determine a quantity of equalizing units to accumulate for the identified player, wherein said equalizing units are independent of said credits wagered, independent of any promotional credits and independent of any player tracking points, and the determined quantity of equalizing units is based on the amount of credits wagered and the average expected payback percentage for said gaming device such that a same designated amount of credits wagered at two of said gaming devices results in two different quantities of equalizing units to accumulate when said two gaming devices are associated with different average expected payout percentages and said accumulated equalizing units are in addition to any credits provided based on any generated outcomes; and
(d) communicate data based on the determined quantity of equalizing units to accumulate to said gaming device, wherein said quantity of equalizing units are displayable to the identified player.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a point or count based system to provide one or more awards to one or more players. Such points are accumulated by a player based on one or more events associated with the player'"'"'s gaming experience. The points or counts utilized in the gaming system are selectively redeemed by the player in exchange for one or more opportunities to win an award. It should be appreciated that in one embodiment, the equalizing units disclosed herein are different, separate and independent from any monetary based points or credits, any promotional based points or credits, or any player tracking points.
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Citations
37 Claims
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1. A gaming system central server comprising:
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at least one memory device; and at least one processor configured to communicate with each of a plurality of gaming devices, wherein for each of the plurality of gaming devices, said at least one processor is configured to; (a) receive data based on an identity of a player at said gaming device; (b) receive data based on an amount of credits wagered by the identified player at said gaming device; (c) determine a quantity of equalizing units to accumulate for the identified player, wherein said equalizing units are independent of said credits wagered, independent of any promotional credits and independent of any player tracking points, and the determined quantity of equalizing units is based on the amount of credits wagered and the average expected payback percentage for said gaming device such that a same designated amount of credits wagered at two of said gaming devices results in two different quantities of equalizing units to accumulate when said two gaming devices are associated with different average expected payout percentages and said accumulated equalizing units are in addition to any credits provided based on any generated outcomes; and (d) communicate data based on the determined quantity of equalizing units to accumulate to said gaming device, wherein said quantity of equalizing units are displayable to the identified player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A gaming system comprising:
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a controller; a first gaming device configured to communicate with the controller, said first gaming device including; at least one first gaming device display device, at least one first gaming device input device, at least one first gaming device processor, and at least one first gaming device memory device which stores a plurality of instructions, which when executed by the at least one first gaming device processor, cause the at least one first gaming device processor to operate with the at least one first gaming device display device and the at least one first gaming device input device to display a first primary game upon placement of a wager, wherein said first primary game is associated with a first average expected payback percentage; and a second gaming device configured to communicate with the controller, said second gaming device including; at least one second gaming device display device, at least one second gaming device input device, at least one second gaming device processor, and at least one second gaming device memory device which stores a plurality of instructions, which when executed by the at least one second gaming device processor, cause the at least one second gaming device processor to operate with the at least one second gaming device display device and the at least one second gaming device input device to display a primary game upon placement of a wager, wherein said second primary game is associated with a second, different average expected payback percentage; wherein upon an occurrence of an equalizing unit accumulation event, if a player is placing a first wager amount to play the first gaming device, said controller is configured to; (a) determine a first quantity of equalizing units to accumulate, wherein said equalizing units are independent of any wagered credits, independent of any promotional credits and independent of any player tracking points, and said first quantity of equalizing units is based, at least in part, on the first average expected payback percentage associated with the primary game of the first gaming device, and (b) communicate information based on the determined first quantity of equalizing units to the first gaming device, wherein the determined first quantity of equalizing units is displayable; and wherein upon the occurrence of the equalizing unit accumulation event, if the player is placing the first wager amount to play the second gaming device, said controller is configured to; (i) determine a second, different quantity of equalizing units to accumulate, wherein said second quantity of equalizing units is based, at least in part, on the second average expected payback percentage associated with the second primary game of the second gaming device, and (ii) communicate information based on the determined second quantity of equalizing units to the second gaming device, wherein the determined second quantity of equalizing units is displayable. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A gaming system comprising:
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a controller; and at least one gaming device configured to communicate with the controller, said at least one gaming device including; at least one input device, at least one display device, at least one processor, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display; (a) a first game associated with a first average expected payout, said first game associated with a first quantity of equalizing units required to be redeemed in exchange for a play of said first game, wherein said equalizing units are independent of any wagered credits, independent of any promotional credits and independent of any player tracking points and said first quantity of equalizing units is based on the first average expected payout and at least part of the first quantity of equalizing units are accumulated independent of any outcome generated in any game played; and (b) a second game associated with a second average expected payout, said second game associated with a second quantity of equalizing units required to be redeemed in exchange for a play of said second game, wherein said second quantity of equalizing units is based on the second average expected payout and at least part of the second quantity of equalizing units are accumulated independent of any outcome generated in any game played. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 36, 37)
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28. A gaming system comprising:
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at least one input device; at least one display device configured to at least display; (i) a first game associated with a first average expected payout, said first game associated with a first quantity of equalizing units required to play said first game, wherein said equalizing units are independent of any wagered credits, independent of any promotional credits and independent of any player tracking points and said first quantity of equalizing units is based on the first average expected payout, and (ii) a second game associated with a second average expected payout, said second game associated with a second quantity of equalizing units required to play said second game, wherein said second quantity of equalizing units is based on the second average expected payout; and at least one memory device which stores a plurality of instructions which when executed by at least one processor cause the at least one processor to operate with the at least one input device and the at least one display device to; (a) display the first quantity of equalizing units required for a play of the first game and the second quantity of equalizing units required for a play of the second game; (b) if a quantity of accumulated equalizing units is greater than the first quantity of equalizing units; (i) enable a player to redeem the first quantity of equalizing units in exchange for the play of the first game, and (ii) if the player redeems the first quantity of equalizing units; (1) deduct the first quantity of equalizing units from the accumulated quantity of equalizing units, and (2) provide the player any award in association with the play of the first game; and (c) if the accumulated quantity of equalizing units is greater than the second quantity of equalizing units; (i) enable the player to redeem the second quantity of equalizing units in exchange for the play of the second game, and (ii) if the player redeems the second quantity of equalizing units; (1) deduct the second quantity of equalizing units from the quantity of accumulated equalizing units, and (2) provide the player any award in association with the play of the second game. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35)
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Specification