Wagering game having progressive amounts represented in various ways
First Claim
1. A method of conducting a wagering game on a gaming machine, comprising:
- receiving a wager from a player via an input device, at least a portion of the wager being allocated for playing a wagering game;
programming a controller to select at least one randomly-selected outcome from a plurality of outcomes in response to the receiving step for playing the wagering game, at least two of the plurality of outcomes being associated with different credit values awarded to the player;
representing the credit values on a display as a non-numeric dynamic element, the non-numeric dynamic element having an original size and being able to change between the original size and another size;
increasing the original size of the non-numeric dynamic element on the display to the another size in accordance with increases in the credit values received from the randomly-selected outcomes to visually represent the increases in the credit values as the increases are occurring; and
decreasing said another size of the non-numeric dynamic element on the display in response to the wager being greater than the increases in the credit values received from the randomly-selected outcomes.
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Accused Products
Abstract
A method of conducting a wagering game on a gaming machine includes receiving a credit value from a player via an input device. At least a portion of the credit value is a wager input for playing a wagering game. The method further includes programming a controller to select a randomly-selected outcome from a plurality of outcomes in response to receiving the wager input. The credit value is represented on a display as a dynamic element having an original size, the dynamic element being able to change between the original size and another size. The original size of the dynamic element is modified in accordance with changes in the credit value received via the input device to visually represent the changes in the credit value as the changes are occurring.
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Citations
25 Claims
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1. A method of conducting a wagering game on a gaming machine, comprising:
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receiving a wager from a player via an input device, at least a portion of the wager being allocated for playing a wagering game; programming a controller to select at least one randomly-selected outcome from a plurality of outcomes in response to the receiving step for playing the wagering game, at least two of the plurality of outcomes being associated with different credit values awarded to the player; representing the credit values on a display as a non-numeric dynamic element, the non-numeric dynamic element having an original size and being able to change between the original size and another size; increasing the original size of the non-numeric dynamic element on the display to the another size in accordance with increases in the credit values received from the randomly-selected outcomes to visually represent the increases in the credit values as the increases are occurring; and decreasing said another size of the non-numeric dynamic element on the display in response to the wager being greater than the increases in the credit values received from the randomly-selected outcomes. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method for playing a wagering game on a gaming machine, comprising:
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(a) receiving via a wager input device a wager, at least a portion of the wager being allocated for playing a wagering game; (b) in response to the wager, displaying on a display a randomly-selected outcome from a plurality of outcomes of the wagering game, at least two of the plurality of outcomes being associated with different credit values awarded to the player; (c) programming a controller to present on the display a physical representation of the credit values using a dynamic representation, the dynamic representation including a non-numeric element having an original size, the non-numeric element being able to change between the original size and another size; and (d) programming the controller to increase on the display the original size of the element to said another size in real-time according to increases in the credit values to visually represent the increases in the credit values as the increases are occurring; and (e) programming the controller to decrease said another size of the non-numeric element on the display in response to the wager being greater than the increases in the credit values. - View Dependent Claims (13, 14, 15)
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16. A method of conducting a wagering game on a gaming machine, comprising:
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receiving via a wager input device a wager, at least a portion of the wager being allocated for playing a wagering game; programming a controller to select at least one randomly-selected outcome from a plurality of outcomes in response to receiving the wager, at least two of the plurality of outcomes being associated with a different credit values awarded to a player; representing on a display a value of the credit value as a non-numeric dynamic element in the form of at least one symbol having an original size, the non-numeric dynamic element being able to increase between the original size and another size in accordance with increases in the value of the credit values, the non-numeric dynamic element being able to decrease in accordance with the wager being greater than the increases in the credit values; and texture-mapping a symbol on the dynamic element. - View Dependent Claims (17)
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18. A gaming machine for conducting a wagering game, comprising:
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an input for receiving a wager from a player, at least a portion of the wager being allocated for playing a wagering game; awarding a credit value to the player; a display for representing the credit value as a non-numeric dynamic element having an original size, the non-numeric dynamic element being able to change between the original size and another size; and a controller coupled to the input and the display, the controller being programmed to select at least one randomly-selected outcome from a plurality of outcomes in response to the receiving of the wager, provide a credit award associated with the randomly-selected outcome, and modify the original size of the dynamic element (i) to visually represent the provided credit award increasing the credit value as the changes are occurring and (ii) to visually represent decreasing the credit value in response to the wager being greater than the awarded credit value. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25)
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Specification