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Method and device for controlling a motion-sequence within a simulated game or sports event

  • US 7,988,555 B2
  • Filed: 07/27/2007
  • Issued: 08/02/2011
  • Est. Priority Date: 07/27/2007
  • Status: Expired due to Fees
First Claim
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1. A method performed by a computing system to control movement of a simulated object in a game environment, the method comprising:

  • displaying a representation of a game environment on a display of the computing system, the game environment including a plurality of game figures that play with or against each other in a simulated ball game or sport event involving a movable object;

    receiving, via an input device of the computing system, user input that causes a visual representation of a target area to be moved to a user-selected position in the game environment, said target area representing a desired region to which the movable object is to be moved by action of a game figure that strikes or throws the movable object, said target area having a shape and size;

    receiving user input that causes the game figure to be moved to a starting location from which the movable object is to be stricken or thrown;

    selecting an end point in said target area as positioned by the user, said end point being an end of a path to be followed by the movable object when the game figure strikes or throws the movable object, wherein the computing system selects said end point by using a random function to select from possible end points falling within the positioned target area; and

    after the end point is selected in the positioned target area, determining said path to be followed by the movable object from the starting location to the end point.

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