Method for playing games using brain waves
First Claim
1. A computer-implemented method for playing a game, the method comprising:
- providing a first player with a sensor and a second player with another sensor for measuring brain wave frequencies of the players, wherein the sensors are in communication with a processor;
the processor is configured to receive inputs from the sensors and outputs a command so that a unit rolls on top of a playing area in an x-direction toward a goal area of a the first player when the brain wave frequency of the first player is between 3-12 Hz and the brain wave frequency of the first player is below a brain wave frequency of the second player, wherein moving the unit into the goal area of the first player establishes the first player as the winner of the game, andthe first player increasing a velocity of the unit by lowering the brain wave frequency of the first player towards 3 Hz.
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Abstract
The method is for playing a game by providing each player with a sensor for measuring brain wave frequencies of the players. The player moves a unit on a playing area in an x-direction toward the player when the brain wave frequency of the player is at a first frequency and the brain wave frequency of the player is at a second frequency wherein the first frequency is lower than the second frequency. The player moves the unit in a y-direction perpendicular to the x-direction when the brain wave frequency of the player is at a third frequency and the brain wave frequency of the player is at a fourth frequency wherein the third frequency is greater than the fourth frequency.
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Citations
11 Claims
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1. A computer-implemented method for playing a game, the method comprising:
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providing a first player with a sensor and a second player with another sensor for measuring brain wave frequencies of the players, wherein the sensors are in communication with a processor; the processor is configured to receive inputs from the sensors and outputs a command so that a unit rolls on top of a playing area in an x-direction toward a goal area of a the first player when the brain wave frequency of the first player is between 3-12 Hz and the brain wave frequency of the first player is below a brain wave frequency of the second player, wherein moving the unit into the goal area of the first player establishes the first player as the winner of the game, and the first player increasing a velocity of the unit by lowering the brain wave frequency of the first player towards 3 Hz. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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Specification