Server based gaming system having system triggered loyalty award sequences
First Claim
Patent Images
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) receive from a controller a determined number of plays of a primary wagering game and a determined multiplier to apply to each of said determined number of plays of the primary wagering game, wherein said determined number of plays of the primary wagering game and the determined multiplier are based, at least in part, on a controller determined value and an average expected payback percentage of each play of the primary wagering game; and
(b) for each of the determined number of plays of the primary wagering game;
(i) enable the player to place a wager to initiate said play of the primary wagering game, wherein a base portion of the wager is attributed to a designated multiplier for the primary wagering game and a loyalty award portion of the wager is attributed to the determined multiplier for a loyalty award sequence,(ii) generate and display a plurality of symbols,(iii) determine if any of said generated symbols form any of a plurality of winning symbol combinations,(iv) if any of said generated symbols form any of said winning symbol combinations;
(A) modify a value associated with said generated winning symbol combination by the designated multiplier to form a first modified value for the primary wagering game, and(B) modify the value associated with said generated winning symbol combination by the determined multiplier to form a second modified value for the loyalty award sequence, and(v) provide the formed modified values to the player.
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Accused Products
Abstract
A gaming system including a central server linked to a plurality of gaming tables. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming table at which that the player is currently playing.
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Citations
26 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) receive from a controller a determined number of plays of a primary wagering game and a determined multiplier to apply to each of said determined number of plays of the primary wagering game, wherein said determined number of plays of the primary wagering game and the determined multiplier are based, at least in part, on a controller determined value and an average expected payback percentage of each play of the primary wagering game; and (b) for each of the determined number of plays of the primary wagering game; (i) enable the player to place a wager to initiate said play of the primary wagering game, wherein a base portion of the wager is attributed to a designated multiplier for the primary wagering game and a loyalty award portion of the wager is attributed to the determined multiplier for a loyalty award sequence, (ii) generate and display a plurality of symbols, (iii) determine if any of said generated symbols form any of a plurality of winning symbol combinations, (iv) if any of said generated symbols form any of said winning symbol combinations; (A) modify a value associated with said generated winning symbol combination by the designated multiplier to form a first modified value for the primary wagering game, and (B) modify the value associated with said generated winning symbol combination by the determined multiplier to form a second modified value for the loyalty award sequence, and (v) provide the formed modified values to the player. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A gaming system comprising:
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a plurality of gaming devices, each gaming device including; at least one display device; at least one input device; at least one gaming device processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a game, each play of said game has an average expected value; and at least one controller configured to communicate with said plurality of gaming devices, wherein the at least one controller is programmed to; (a) identify each of a plurality of players of a plurality of said gaming devices, and (b) if a group loyalty award sequence is triggered for a designated plurality of said identified players; (i) determine a group loyalty award value associated with the triggered group loyalty award sequence, wherein said determined group loyalty award value is based on information received from a player tracking system, and (ii) for each identified player of the designated plurality of identified players; (A) determine an individual loyalty award sequence, wherein said individual loyalty award sequence is based on;
(I) the determined group loyalty award value associated with the triggered group loyalty award sequence, and
(II) the average expected value of each play of the game of the gaming device of the identified player, and(B) communicate the determined individual loyalty award sequence to the gaming device of the identified player, wherein a plurality of the designated plurality of players have different individual loyalty award sequences. - View Dependent Claims (8, 9, 10, 11)
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12. A method of operating a gaming system, said method comprising:
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(a) receiving from a controller a determined number of plays of a primary wagering game and a determined multiplier to apply to each of said determined number of plays of the primary wagering game, wherein said determined number of plays of the primary wagering game and the determined multiplier are based, at least in part, on a controller determined value and an average expected payback percentage of each play of the primary wagering game; and (b) for each of the determined number of plays of the primary wagering game; (i) enabling the player to place a wager to initiate said play of the primary wagering game, wherein a base portion of the wager is attributed to a designated multiplier for the primary wagering game and a loyalty award portion of the wager is attributed to the determined multiplier for a loyalty award sequence, (ii) generating and displaying a plurality of symbols, (iii) determining if any of said generated symbols form any of a plurality of winning symbol combinations, (iv) when any of said generated symbols form any of said winning symbol combinations; (A) modifying a value associated with said generated winning symbol combination by the designated multiplier to form a first modified value for the primary wagering game, and (B) modifying the value associated with said generated winning symbol combination by the determined multiplier to form a second modified value for the loyalty award sequence, and (v) providing the formed modified values to the player. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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20. A method of operating a gaming system, said method comprising:
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(a) identifying each of a plurality of players of a plurality of gaming devices, and (b) when a group loyalty award sequence is triggered for a designated plurality of said identified players; (i) determining a group loyalty award value associated with the triggered group loyalty award sequence, wherein said determined group loyalty award value is based on information received from a player tracking system, and (ii) for each identified player of the designated plurality of identified players; (A) determining an individual loyalty award sequence, wherein said individual loyalty award sequence is based on; (I) the determined group loyalty award value associated with the triggered group loyalty award sequence, and (II) an average expected value of each play of the game of the gaming device of the identified player, and (B) communicating the determined individual loyalty award sequence to the gaming device of the identified player, wherein a plurality of the designated plurality of players have different individual loyalty award sequences. - View Dependent Claims (21, 22, 23, 24, 25, 26)
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Specification