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Server based gaming system having system triggered loyalty award sequences

  • US 7,993,199 B2
  • Filed: 07/30/2007
  • Issued: 08/09/2011
  • Est. Priority Date: 09/27/2006
  • Status: Expired due to Fees
First Claim
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1. A gaming system comprising:

  • at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;

    (a) receive from a controller a determined number of plays of a primary wagering game and a determined multiplier to apply to each of said determined number of plays of the primary wagering game, wherein said determined number of plays of the primary wagering game and the determined multiplier are based, at least in part, on a controller determined value and an average expected payback percentage of each play of the primary wagering game; and

    (b) for each of the determined number of plays of the primary wagering game;

    (i) enable the player to place a wager to initiate said play of the primary wagering game, wherein a base portion of the wager is attributed to a designated multiplier for the primary wagering game and a loyalty award portion of the wager is attributed to the determined multiplier for a loyalty award sequence,(ii) generate and display a plurality of symbols,(iii) determine if any of said generated symbols form any of a plurality of winning symbol combinations,(iv) if any of said generated symbols form any of said winning symbol combinations;

    (A) modify a value associated with said generated winning symbol combination by the designated multiplier to form a first modified value for the primary wagering game, and(B) modify the value associated with said generated winning symbol combination by the determined multiplier to form a second modified value for the loyalty award sequence, and(v) provide the formed modified values to the player.

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