Augmented reality wagering game system
First Claim
1. A method for augmenting a game play experience at a wagering game table including a physical table surface and tangible game pieces played on the physical table surface, the method comprising:
- projecting, via a presentation unit, a first set of markings onto the table surface, the first set of markings used in combination with at least a first tangible game piece for game play of a live-action wagering table game;
detecting, via an event detector, an event occurring in the table game, wherein the event is caused by an autonomous game participant;
recognizing the event, via an event processing unit, as one of a plurality of pre-defined events associated with the table game, wherein one or more of the pre-defined events are bonus-triggering events;
after detecting the event, and if the detected event is recognized to be a bonus-triggering event, projecting, via the presentation unit, a second set of markings to replace the first set of markings on the table surface, and the second set of markings used in combination with at least a second tangible game piece for game play of a bonus wagering game, and wherein input from the game participant during the bonus wagering game is detected and, if recognized as one of the plurality of pre-defined events, sent back to the presentation unit for further presentation.
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Accused Products
Abstract
Augmented reality wagering game systems and methods are described herein. In one embodiment, a computer-implemented method includes presenting a first set of markings on a wagering game table, where the first set of markings is associated with a basic wagering game. The method can also include detecting an event associated with the basic wagering game. In one embodiment, after detecting the event, the method calls for presenting a second set of markings on the wagering game table, where the second set of markings is associated with a bonus wagering game.
25 Citations
21 Claims
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1. A method for augmenting a game play experience at a wagering game table including a physical table surface and tangible game pieces played on the physical table surface, the method comprising:
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projecting, via a presentation unit, a first set of markings onto the table surface, the first set of markings used in combination with at least a first tangible game piece for game play of a live-action wagering table game; detecting, via an event detector, an event occurring in the table game, wherein the event is caused by an autonomous game participant; recognizing the event, via an event processing unit, as one of a plurality of pre-defined events associated with the table game, wherein one or more of the pre-defined events are bonus-triggering events; after detecting the event, and if the detected event is recognized to be a bonus-triggering event, projecting, via the presentation unit, a second set of markings to replace the first set of markings on the table surface, and the second set of markings used in combination with at least a second tangible game piece for game play of a bonus wagering game, and wherein input from the game participant during the bonus wagering game is detected and, if recognized as one of the plurality of pre-defined events, sent back to the presentation unit for further presentation. - View Dependent Claims (2, 3, 4, 5)
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6. A gaming system comprising:
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at least one presentation unit; at least one event detector; at least one event processing unit operating with the at least one presentation unit and the at least one event detector to; detect an event occurring in a wagering game, the wagering game being conducted by autonomous game participants using tangible game pieces and a physical game table, wherein the event is caused by at least one of the autonomous game participants and is associated with the tangible game pieces; using the at least one presentation unit, project one or more images on the game table in response to the detected event, wherein the one or more images are used in combination with the tangible game pieces for game play; and continue the wagering game as augmented by the one or more projected images, wherein another event caused by at least one of the autonomous game participants during the continued wagering game is detected and sent back to the at least one presentation unit for further presentation. - View Dependent Claims (7, 8, 9, 10, 11, 12, 20, 21)
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13. A gaming system for augmenting game play of a wagering table game that is controlled independently from the gaming system, the wagering table game including a physical table surface and tangible game pieces played on the physical table surface, the system comprising:
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at least one event detector operable to detect an event occurring proximal to the table surface, wherein the detected event is caused by an autonomous table game participant; at least one event processing unit; at least one presentation unit operable to project images of a plurality of supporting game elements onto the table surface, wherein the images are used in combination with the tangible game pieces for the game play; at least one memory device having a plurality of stored instructions which, when executed by the at least one event processing unit, cause the at least one event processing unit to operate with the at least one event detector and the at least one presentation unit to; recognize the detected event as one of a plurality of pre-defined events associated with the table game; interpret the detected event in accordance with the plurality of stored instructions; and in response to the detected event, project one or more of the images of the plurality of game elements onto the table surface to be used for the game play, and wherein input from the game participant during the game play is recognized, interpreted, and sent back to the presentation unit for further presentation, as determined by one or more of the stored instructions. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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Specification