Gaming device providing an award based on a count of outcomes which meets a condition
First Claim
Patent Images
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one memory device storing a plurality of instructions; and
at least one processor operatively coupled to the at least one display device, the at least one input device and the at least one memory device, and for a single play of a game upon a wager, the processor being configured to execute the instructions to operate with the at least one display device and the at least one input device to;
(i) display a plurality of selection areas;
(ii) receive one input corresponding to one pick of one of the plurality of the displayed selection areas;
(iii) for the picked selection area, reveal one of a plurality of different symbols;
(iv) determine if any of the revealed symbols define one of a plurality of different, predetermined symbol combinations, each of the predetermined symbol combinations meeting only one of a first condition and a different second condition, each of the predetermined symbol combinations including a plurality of revealed symbols and each of the predetermined symbol combinations being determined prior to the single play of the game;
(v) if the revealed symbols define one of the predetermined symbol combinations meeting the first condition, provide a first award;
(vi) if the revealed symbols define one of the predetermined symbol combinations meeting the different, second condition;
(1) add one count to a counter to form a total count;
(2) indicate the total count; and
(3) provide a second award if the total count reaches a designated level which is greater than one; and
(vii) if the revealed symbols do not define any of the predetermined symbol combinations;
(a) do not provide any award in association with the revealed symbol;
(b) do not add any count to the counter in association with the revealed symbol; and
(c) if a termination event does not occur, repeat (ii) to (vii) at least once.
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Accused Products
Abstract
Methods and apparatus for providing an award based on a multiplicity of game outcomes. In one implementation the invention provides a method for providing a game. The method includes placing a bet by a player, playing of a game to produce a game outcome, evaluating a primary game outcome, paying a direct award if the primary outcome merits it, advancing a bonus accumulator if the primary outcome merits it, and if the bonus accumulator has advanced sufficiently, paying a bonus award to the player and clearing the bonus accumulator.
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Citations
29 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one memory device storing a plurality of instructions; and at least one processor operatively coupled to the at least one display device, the at least one input device and the at least one memory device, and for a single play of a game upon a wager, the processor being configured to execute the instructions to operate with the at least one display device and the at least one input device to; (i) display a plurality of selection areas; (ii) receive one input corresponding to one pick of one of the plurality of the displayed selection areas; (iii) for the picked selection area, reveal one of a plurality of different symbols; (iv) determine if any of the revealed symbols define one of a plurality of different, predetermined symbol combinations, each of the predetermined symbol combinations meeting only one of a first condition and a different second condition, each of the predetermined symbol combinations including a plurality of revealed symbols and each of the predetermined symbol combinations being determined prior to the single play of the game; (v) if the revealed symbols define one of the predetermined symbol combinations meeting the first condition, provide a first award; (vi) if the revealed symbols define one of the predetermined symbol combinations meeting the different, second condition; (1) add one count to a counter to form a total count; (2) indicate the total count; and (3) provide a second award if the total count reaches a designated level which is greater than one; and (vii) if the revealed symbols do not define any of the predetermined symbol combinations; (a) do not provide any award in association with the revealed symbol; (b) do not add any count to the counter in association with the revealed symbol; and (c) if a termination event does not occur, repeat (ii) to (vii) at least once. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system comprising:
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at least one display device; at least one input device; at least one memory device storing; (a) a plurality of instructions; and (b) data corresponding to a plurality of different types of symbols; and at least one processor operatively coupled to the at least one display device, the at least one input device and the at least one memory device, for a single play of a game upon a wager, the processor being configured to execute the instructions to operate with the at least one display device and the at least one input device to; (i) display a plurality of selection areas; (ii) receive one input corresponding to one pick of one of the plurality of the displayed selection areas; (iii) for the picked selection area, reveal one of a plurality of different symbols; (iv) determine if any of the revealed symbols define one of a plurality of different, predetermined symbol combinations, each of the predetermined symbol combinations including only one of a first type of symbols and a different, second type of symbols, each of the predetermined symbol combinations including a plurality of revealed symbols and each of the predetermined symbol combinations being determined prior to the single play of the game; (v) if the revealed symbols define one of the predetermined symbol combinations including a plurality of the first type of the symbols; (A) determine one of a plurality of first outcomes based on the defined symbol combination including a plurality of the first type of symbols; (B) provide a first award based on the determined first outcome; (vi) if the revealed symbols define one of the predetermined symbol combinations including a plurality of the second type of the symbols; (A) determine one of a plurality of second outcomes based on the defined symbol combination including a plurality of the second type of symbols; (B) based one the determined second outcome; (1) add one count to a counter to form a total count; (2) indicate the total count; and (3) provide a second award if the total count reaches a designated level which is greater than one; and (vii) if the revealed symbols do not define any of the predetermined symbol combinations; (a) do not provide any award in association with the revealed symbol; (b) do not add any count to the counter in association with the revealed symbol; and (c) if a termination event does not occur, repeat (ii) to (vii) at least once. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A gaming system comprising:
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at least one display device; at least one input device; at least one memory device storing a plurality of instructions; and at least one processor operatively coupled to the at least one display device, the at least one input device and the at least one memory device, for a single game session upon a wager, the processor being configured to execute the instructions to operate with the at least one display device and the at least one input device to; (i) for a play of a card game during the game session, generate one card from a plurality of cards; (ii) determine if any of the generated cards define one of a plurality of different, predetermined card combinations, each of the predetermined card combinations meeting only one of a first award condition and an accumulation condition, each of the predetermined card combinations including a plurality of generated cards and each of the predetermined card combinations being determined prior to the single game session; (iii) if the generated cards define one of the predetermined card combinations meeting the first award condition, provide a first award; (iv) if the generated cards define one of the predetermined card combinations meeting the accumulation condition; (1) add one count to a counter to form a total count; (2) indicate the total count; and (3) provide a second award based, at least in part, on if the total count reaches a designated value greater than one; and (v) if the generated cards do not define any of the predetermined card combinations; (a) do not provide any award in association with the generated card; (b) do not add any count to the counter in association with the generated card; and (c) if a termination event does not occur, repeat (i) to (v) at least once. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
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23. A gaming system comprising:
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at least one display device; at least one input device; at least one memory device storing a plurality of instructions; and at least one processor operatively coupled to the at least one display device, the at least one input device and the at least one memory device, for a single play of a game upon a wager, the processor being configured to execute the instructions to operate with the at least one display device and the at least one input device to; (a) display a plurality of selection areas; (b) receive a plurality of consecutive inputs corresponding to a plurality of picks of a plurality of the selection areas; (c) for each one of the picked selection areas, reveal one of a plurality of different symbols such that a plurality of the revealed symbols define one of a plurality of different symbol combinations, and each of the defined symbol combinations satisfy only one of a winning condition and only one of a plurality of counter modification conditions; (d) if the defined symbol combination satisfies the winning condition, provide a first award based on the defined symbol combination satisfying the winning condition; and (e) if the defined symbol combination satisfies a first one of the plurality of counter modification conditions; (i) add a count to a counter (ii) indicate a total count; (iii) display another plurality of selection areas, said other plurality of selection areas being independent from any previously displayed plurality of selection areas for the single play of the game; (iv) receive a plurality of consecutive inputs corresponding to a plurality of picks of the other plurality of selection areas; (v) for each one of the other picked selection areas, reveal one of a plurality of different symbols such that a plurality of the revealed symbols define a subsequent symbol combination; (vii) if the defined subsequent symbol combination satisfies the winning condition, provide a second award based on the defined subsequent symbol combination satisfying the winning condition; (viii) if the defined subsequent symbol combination satisfies the first one of the plurality of counter modification conditions; (1) do not reset the counter; (2) add another count to the counter to update the total count; (3) indicate the updated total count; and (4) provide a third award based, at least in part, on the indicated updated total count; and (ix) if the defined subsequent symbol combination satisfies a second different one of the plurality of counter modification conditions; (1) do not add another count to the counter; and (2) reset the counter. - View Dependent Claims (24, 25, 26, 27, 28, 29)
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Specification