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Game server, game machine, and game control method

  • US 8,002,632 B2
  • Filed: 07/31/2008
  • Issued: 08/23/2011
  • Est. Priority Date: 10/02/2001
  • Status: Expired due to Fees
First Claim
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1. A game server for collectively controlling a plurality of game machines, each of which has a display and is brought into a status enabling starting of a game based on insertion of coins or a given credit number and executes a first payout based on a result of the game, and for directing execution of a second payout based on a cumulative value corresponding to the number of coins or the credit number bet by a player playing the game on each of the plurality of game machines having reached a predetermined upper limit, the game server comprising:

  • a communication interface configured for receiving information indicative of the cumulative value corresponding to a number of coins or a credit number bet by only a single player continuously playing the game on each of the plurality of game machines;

    a sensor configured for detecting a player'"'"'s involvement; and

    a CPU configured for controlling the display of the applicable game machine for switching to a display status in which information related to the predetermined upper limit is displayed on the display of the applicable game machine if the player'"'"'s involvement is detected by the sensor of the applicable game machine,wherein the information related to the predetermined upper limit is information representing a gap between the cumulative value indicated in the received information associated with the applicable game machine and the predetermined upper limit associated with the applicable game machine, andthe CPU directs sending of a signal to the applicable game machine for executing the second payout based on the information indicative of the cumulative value having reached the predetermined upper limit, and irrespective of the game result.

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