Game server, game machine, and game control method
First Claim
1. A game server for collectively controlling a plurality of game machines, each of which has a display and is brought into a status enabling starting of a game based on insertion of coins or a given credit number and executes a first payout based on a result of the game, and for directing execution of a second payout based on a cumulative value corresponding to the number of coins or the credit number bet by a player playing the game on each of the plurality of game machines having reached a predetermined upper limit, the game server comprising:
- a communication interface configured for receiving information indicative of the cumulative value corresponding to a number of coins or a credit number bet by only a single player continuously playing the game on each of the plurality of game machines;
a sensor configured for detecting a player'"'"'s involvement; and
a CPU configured for controlling the display of the applicable game machine for switching to a display status in which information related to the predetermined upper limit is displayed on the display of the applicable game machine if the player'"'"'s involvement is detected by the sensor of the applicable game machine,wherein the information related to the predetermined upper limit is information representing a gap between the cumulative value indicated in the received information associated with the applicable game machine and the predetermined upper limit associated with the applicable game machine, andthe CPU directs sending of a signal to the applicable game machine for executing the second payout based on the information indicative of the cumulative value having reached the predetermined upper limit, and irrespective of the game result.
1 Assignment
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Accused Products
Abstract
In a collective control of plural game machines placed in the same parlor, it is detected whether there is player change on each game machine and, based on the detection result, the credit cumulative consumption on each game machine is managed player by player. When the credit cumulative consumption of a certain player reaches a predetermined upper limit, payout return is executed to this player. The display status and non-display status of information about the upper limit can be switched depending on the play status. Therefore, the player can perform a game without anxiety while enjoying amusement of the game. As the result, the problem of missing customers is eliminated.
107 Citations
17 Claims
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1. A game server for collectively controlling a plurality of game machines, each of which has a display and is brought into a status enabling starting of a game based on insertion of coins or a given credit number and executes a first payout based on a result of the game, and for directing execution of a second payout based on a cumulative value corresponding to the number of coins or the credit number bet by a player playing the game on each of the plurality of game machines having reached a predetermined upper limit, the game server comprising:
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a communication interface configured for receiving information indicative of the cumulative value corresponding to a number of coins or a credit number bet by only a single player continuously playing the game on each of the plurality of game machines; a sensor configured for detecting a player'"'"'s involvement; and a CPU configured for controlling the display of the applicable game machine for switching to a display status in which information related to the predetermined upper limit is displayed on the display of the applicable game machine if the player'"'"'s involvement is detected by the sensor of the applicable game machine, wherein the information related to the predetermined upper limit is information representing a gap between the cumulative value indicated in the received information associated with the applicable game machine and the predetermined upper limit associated with the applicable game machine, and the CPU directs sending of a signal to the applicable game machine for executing the second payout based on the information indicative of the cumulative value having reached the predetermined upper limit, and irrespective of the game result. - View Dependent Claims (2, 3, 4, 5)
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6. A game machine, which is brought into a status enabling starting of a game based on insertion of coins or a given credit number, which is under collective control of a game server together with other game machines, which executes a first payout return based on a result of play of the game, and which executes a second payout in accordance with a directive from the game server based on a cumulative value corresponding to a number of coins or the credit number consumed by a player playing the game on the game machine reaching a predetermined upper limit, the game machine comprising:
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a sensor configured for detecting a player'"'"'s involvement in the game at the game machine; a display configured for displaying information related to the predetermined upper limit; and a communication interface configured for; sending information indicative of the cumulative value corresponding to the number of coins or a credit number bet by a single player continuously playing the game on the game machine to the game server, and receiving a signal from the game server for switching to a display status in which the information related to the predetermined upper limit is to be displayed if the player'"'"'s involvement is detected by the sensor, wherein the information related to the predetermined upper limit is information about a gap between the predetermined upper limit and the cumulative value, and the game machine executes the second payout based on the information indicative of the cumulative value having reached a predetermined upper limit, and irrespective of the game result. - View Dependent Claims (7, 8, 9, 10)
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11. A game control method for collectively controlling a plurality of game machines, each of which is brought into a status enabling starting of a game based on insertion of coins or a given credit number and executes a first payout based on the result of play of the game, and for directing execution of a second payout based on a cumulative value corresponding to a number of coins or the credit number consumed by a player playing the game on each of the plurality of game machines reaching a predetermined upper limit, the game control method comprising:
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receiving information indicative of the cumulative value corresponding to the number of coins or the credit number consumed by a single player continuously playing the game on each of the plurality of game machines; controlling a display for directing switching to a display status in which information related to a predetermined upper limit is displayed in association with the applicable game machine if the received information indicates the status of the applicable game machine as being in play; and sending a signal to the applicable game machine for executing the second payout based on the information indicative of the cumulative value having reached the predetermined upper limit, and irrespective of the game result, wherein the information related to the predetermined upper limit is information representing a gap between the cumulative value on the applicable game machine and the predetermined upper limit, and wherein the received information indicative of the status of an applicable game machine is information indicative of the involvement of a player detected by a sensor at the applicable game machine and the signal sent to the applicable game machine directs switching to the display status only if the received information indicates detection of a player'"'"'s involvement in the game at the applicable game machine. - View Dependent Claims (12, 13, 14, 15)
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16. A game machine, which is brought into a status enabling starting of a game based on insertion of coins or a given credit number, which is under collective control of a game server together with other game machines, which executes a first payout based on a result of play of the game, and which executes a second payout in accordance with a directive from the game server based on a cumulative value corresponding to a number of coins or a credit number bet by a player continuously playing the game on the game machine reaching a predetermined upper limit, the game machine comprising:
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a display configured for displaying information related to a predetermined upper limit; a sensor configured for detecting a player'"'"'s involvement in the game at the game machine; and a communication interface configured for receiving a signal from the game server for displaying the information related to the predetermined upper limit if the player'"'"'s involvement is detected by the sensor, wherein the information related to the predetermined upper limit is information about a gap between the predetermined upper limit and the cumulative value, and the game machine executes the second payout based on the information indicative of the cumulative value having reached a predetermined upper limit, and irrespective of the game result. - View Dependent Claims (17)
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Specification