Monitoring device for an interactive game
First Claim
1. A system for a playing an interactive video game, the system comprising:
- a game console configured to operate an interactive video game, the interactive video game having a representation of a player of the interactive video game;
a video monitor for displaying the interactive video game operated on the game console; and
a monitoring device for monitoring at least a real-time heart rate of the player, the monitoring device in wireless communication with the game console to allow the real-time heart rate of the player to be utilized in the interactive video game, the monitoring device comprising an article having an interior surface and an exterior surface, a processor disposed within the article, an optical sensor positioned on the interior surface of the article, the optical sensor measuring blood flow through an artery of an arm of the player, a motion sensor disposed within the article, a wireless transceiver for transmitting information from the monitoring device to the interface device or the game console, the motion sensor and the optical sensor electrically connected to the processor, the processor configured to determine the real-time heart rate of the player based on the blood flow through the artery of the player and the processor configured to detect motion of the player based on a signal from the motion sensor, the optical sensor comprising a LED and a photodetector, and a power source for providing power to the processor, the optical sensor and the motion sensor;
wherein the processor determines a real-time heart rate of the user by generating a first heart rate value from a first filtered pulse data value which is generated from subtracting an average value of a second set of sample data values from an average value of a first set of sample data values, and wherein the processor uses a cascade adaptive resonant filter to generate subsequent heart rate values;
wherein an activity of the representation of the player on the video monitor is partially controlled by the real-time heart rate of the player monitored by the optical sensor and the motion of the player detected by the motion sensor.
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Accused Products
Abstract
A system and method (1000) for an interactive game is disclosed herein. The system (1000) preferably includes monitoring device (20) monitoring the vital signs of a user, an interface (1115), a game console (1010) and an accessory (1020). The monitoring device (20) is preferably an article (25) having an optical sensor (30) and a circuitry assembly (35), and a pair of straps (26a and 26b). The monitoring device (20) preferably provides for the display of the following information about the user: pulse rate; blood oxygenation levels; calories expended by the user of a pre-set time period; target zones of activity; time; distance traveled; and/or dynamic blood pressure. The article (25) is preferably a band worn on a user'"'"'s wrist, arm or ankle.
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Citations
1 Claim
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1. A system for a playing an interactive video game, the system comprising:
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a game console configured to operate an interactive video game, the interactive video game having a representation of a player of the interactive video game; a video monitor for displaying the interactive video game operated on the game console; and a monitoring device for monitoring at least a real-time heart rate of the player, the monitoring device in wireless communication with the game console to allow the real-time heart rate of the player to be utilized in the interactive video game, the monitoring device comprising an article having an interior surface and an exterior surface, a processor disposed within the article, an optical sensor positioned on the interior surface of the article, the optical sensor measuring blood flow through an artery of an arm of the player, a motion sensor disposed within the article, a wireless transceiver for transmitting information from the monitoring device to the interface device or the game console, the motion sensor and the optical sensor electrically connected to the processor, the processor configured to determine the real-time heart rate of the player based on the blood flow through the artery of the player and the processor configured to detect motion of the player based on a signal from the motion sensor, the optical sensor comprising a LED and a photodetector, and a power source for providing power to the processor, the optical sensor and the motion sensor; wherein the processor determines a real-time heart rate of the user by generating a first heart rate value from a first filtered pulse data value which is generated from subtracting an average value of a second set of sample data values from an average value of a first set of sample data values, and wherein the processor uses a cascade adaptive resonant filter to generate subsequent heart rate values; wherein an activity of the representation of the player on the video monitor is partially controlled by the real-time heart rate of the player monitored by the optical sensor and the motion of the player detected by the motion sensor.
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Specification