Facilitating interaction with a music-based video game
First Claim
1. A method, executed on a game console in communication with a display, for facilitating interaction of a player with a music-based video game using a game controller simulating a musical instrument and having a note-producing mechanism simulating that of an instrument the game controller simulates, the note-producing mechanism comprising a plurality of input elements, the game controller also comprising a secondary input mechanism, different than the note-producing mechanism, the method comprising:
- a) displaying, on the display, target musical data associated with a musical composition, the target musical data corresponding to one of the input elements of the note-producing mechanism, the target musical data additionally indicating input from the secondary input mechanism may be provided;
b) receiving a first music performance input comprising input from the input element of the note-producing mechanism that corresponds to the target musical data;
c) reproducing a portion of the musical composition in response to the received first music performance;
d) receiving a second music performance input from the secondary mechanism of the game controller; and
e) altering a gameplay characteristic of the music-based video game in response to the received second music performance input.
3 Assignments
0 Petitions
Accused Products
Abstract
A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
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Citations
23 Claims
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1. A method, executed on a game console in communication with a display, for facilitating interaction of a player with a music-based video game using a game controller simulating a musical instrument and having a note-producing mechanism simulating that of an instrument the game controller simulates, the note-producing mechanism comprising a plurality of input elements, the game controller also comprising a secondary input mechanism, different than the note-producing mechanism, the method comprising:
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a) displaying, on the display, target musical data associated with a musical composition, the target musical data corresponding to one of the input elements of the note-producing mechanism, the target musical data additionally indicating input from the secondary input mechanism may be provided; b) receiving a first music performance input comprising input from the input element of the note-producing mechanism that corresponds to the target musical data; c) reproducing a portion of the musical composition in response to the received first music performance; d) receiving a second music performance input from the secondary mechanism of the game controller; and e) altering a gameplay characteristic of the music-based video game in response to the received second music performance input. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A method executed on a game console in communication with a display for facilitating interaction of a player with a music-based video game using a game controller simulating a guitar, the game controller having a plurality of buttons and a whammy bar, the method comprising:
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a) displaying, via the display, a lane divided into a plurality of sub-lanes wherein each sub-lane corresponds to a button of the plurality of buttons of the game controller; b) displaying, via the display, a cue in one of the sub-lanes indicating both a button of the plurality to be activated and that input comprising manipulation of the whammy bar may be provided; c) receiving a first music performance input comprising activation of the button indicated by the cue; d) reproducing a portion of a musical composition in response to the received first music performance; e) receiving a second music performance input comprising manipulation of the whammy bar; and f) altering a gameplay characteristic of the music-based video game in response to the received second music performance input.
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21. A method executed on a game console in communication with a display for facilitating interaction of a player with a music-based video game using a game controller simulating an instrument, the game controller having a plurality of buttons and a pitch altering mechanism, the method comprising:
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a) displaying, via the display, a lane divided into a plurality of sub-lanes wherein each sub-lane corresponds to a button of the plurality of buttons of the game controller; b) displaying, via the display, a cue in one of the sub-lanes indicating both a button of the plurality to be activated and that input comprising manipulation of the pitch altering mechanism may be provided; c) receiving a first music performance input comprising activation of the button indicated by the cue; d) reproducing a portion of a musical composition in response to the received first music performance; e) receiving a second music performance input comprising manipulation of the pitch altering mechanism; and f) altering a gameplay characteristic of the music-based video game in response to the received second music performance input.
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22. A computer program product, tangibly embodied in a non-transient computer-readable storage medium, for facilitating interaction of a player with a music-based video game using a game controller simulating a musical instrument and having a note-producing mechanism simulating that of an instrument the game controller simulates, the note-producing mechanism comprising a plurality of input elements, the game controller also comprising a secondary input mechanism, different than the note-producing mechanism, the computer program product including instructions operable to cause a data processing apparatus to:
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a) display, via a display in communication with the data processing apparatus, target musical data associated with a musical composition, the target musical data corresponding to one of the input elements of the note-producing mechanism, the target musical data additionally indicating input from the secondary input mechanism may be provided; b) receive a first music performance input comprising input from the input element of the note-producing mechanism that corresponds to the target musical data; c) reproduce a portion of the musical composition in response to the received first music performance; d) receive a second music performance input from the secondary mechanism of the game controller; and e) alter a gameplay characteristic of the music-based video game in response to the received second music performance input.
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23. A computer program product, tangibly embodied in a non-transient computer-readable storage medium, for facilitating interaction of a player with a music-based video game using a game controller simulating an instrument, the game controller having a plurality of buttons and a pitch altering mechanism, the computer program product including instructions operable to cause a data processing apparatus to:
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a) display, via a display in communication with the data processing apparatus, a lane divided into a plurality of sub-lanes wherein each sub-lane corresponds to a button of the plurality of buttons of the game controller; b) display, via the display, a cue in one of the sub-lanes indicating both a button of the plurality to be activated and that input comprising manipulation of the pitch altering mechanism may be provided; c) receive a first music performance input comprising activation of the button indicated by the cue; d) reproduce a portion of a musical composition in response to the received first music performance; e) receive a second music performance input comprising manipulation of the pitch altering mechanism; and f) alter a gameplay characteristic of the music-based video game in response to the received second music performance input.
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Specification