Game program product, game apparatus and game method indicating a difference between altitude of a moving object and height of an on-earth object in a virtual word
First Claim
1. A non-transitory computer readable storage medium tangibly storing computer readable instructions to be executed by a processor of a game apparatus to perform a method which generates a display of a virtual game space in which an land object is arranged, and a moving object moving in said virtual game space on a screen, the method comprising:
- changing a movement parameter defining a movement of said moving object in response to a player'"'"'s operation;
predicting a reaching point where said moving object will reach after a lapse of a time T (T>
0) on the basis of said movement parameter;
detecting at least any one of a current altitude of said moving object and an altitude of said moving object in the reaching point predicted by said predicting;
detecting a height of said land object in the reaching point predicted by said predicting; and
generating an output which provides to said player difference information indicating a difference between the detected altitude and the detected height.
1 Assignment
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Accused Products
Abstract
A game apparatus includes an LCD. An on-earth object existing in a virtual game space is reproduced on the LCD from a viewpoint of capturing ahead of a flying object moving in the virtual game space. A velocity parameter and a direction parameter which defines the movement parameter of the flying object are changed in response to a button operation by a player. An altitude where the flying object will reach after a lapse of a time T (T>0) is predicted on the basis of the movement parameter of the flying object. A height above the sea level of the on-earth object existing in the predicted point is detected with reference to map data. Difference information indicating a difference between the detected height above the sea level of the on-earth object and altitude of the flying object is output to the player through the LCD.
11 Citations
38 Claims
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1. A non-transitory computer readable storage medium tangibly storing computer readable instructions to be executed by a processor of a game apparatus to perform a method which generates a display of a virtual game space in which an land object is arranged, and a moving object moving in said virtual game space on a screen, the method comprising:
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changing a movement parameter defining a movement of said moving object in response to a player'"'"'s operation; predicting a reaching point where said moving object will reach after a lapse of a time T (T>
0) on the basis of said movement parameter;detecting at least any one of a current altitude of said moving object and an altitude of said moving object in the reaching point predicted by said predicting; detecting a height of said land object in the reaching point predicted by said predicting; and generating an output which provides to said player difference information indicating a difference between the detected altitude and the detected height. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A game apparatus which generates a display on a screen a virtual game space in which a land object is arranged, and a moving object moving in said virtual game space, the game apparatus comprising:
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change programmed logic circuitry for changing a movement parameter defining a movement of said moving object in response to a player'"'"'s operation; predicting programmed logic circuitry for predicting a reaching point where said moving object will reach after a lapse of a time T (T>
0) on the basis of said movement parameter;first detecting programmed logic circuitry for detecting at least any one of a current altitude of said moving object and an altitude of said moving object in the reaching point predicted by said predicting programmed logic circuitry; second detecting programmed logic circuitry for detecting a height of said land object in the reaching point predicted by said predicting programmed logic circuitry; and output programmed logic circuitry for generating an output to said player difference information indicating a difference between the altitude detected by said first detecting programmed logic circuitry and the height detected by said second detecting programmed logic circuitry. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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11. A game method to be performed by execution of computer readable instructions, tangibly stored on a computer readable storage medium, by a game apparatus for displaying on a screen a virtual game space in which a land object is arranged, and a moving object moving in said virtual game space, the game method comprising the steps of:
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(a) changing a movement parameter defining a movement of said moving object in response to a player'"'"'s operation of the game apparatus; (b) predicting a reaching point where said moving object will reach after a lapse of a time T (T>
0) on the basis of said movement parameter;(c) detecting at least any one of a current altitude of said moving object and an altitude of said moving object in the reaching point predicted by said step (b); (d) detecting a height of said land object in the reaching point predicted by said step (b); and (e) generating an output to said player difference information indicating a difference between the altitude detected by said step (a) and the height detected by said step (d). - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27)
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28. A computer system comprising;
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a non-transitory readable storage medium tangibly storing computer readable instructions; a processor configured to execute the instructions to; generate a display of a virtual game space in which a non-moving object is arranged, and a moving object moving in said virtual game space on a screen; change a movement parameter defining a movement of said moving object in response to a player'"'"'s operation; predict a reaching point where said moving object will reach after a lapse of a time T (T>
0) on the basis of said movement parameter;detect at least any one of a current altitude of said moving object and an altitude of said moving object in the predicted reaching point; detect a height of the non-moving object in the predicted reaching point; and generate an output which provides to said player difference information indicating a difference between the detected altitude and the detected height. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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Specification