Squad command interface for console-based video game
First Claim
Patent Images
1. One or more computer-readable hardware storage media, embodying computer-readable instructions which, when executed by one or more processors, provide a user interface, configured to display on a display device, for a squad-based shooter video game in which a player controls a squad of multiple characters, comprising:
- a radar display to indicate where various characters of the squad are located relative to one another; and
a squad status display integrated with the radar display to indicate a status of each squad character, wherein the squad status display defines an outer periphery, wherein the radar display is disposed visually over the squad status display and within the outer periphery, the squad status display being configured to depict profile images of the characters, the profile images being arranged on the display device to map visually to one or more actuators on a game controller, the actuators configured to enable selection of a profile image and invoke an associated command change user interface with a single action.
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Abstract
A squad command interface for a squad-based shooter video game maps character selection and command selection to actuators on a game controller. Players can select squad characters and issue a single order to multiple characters with few controller actuations.
65 Citations
19 Claims
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1. One or more computer-readable hardware storage media, embodying computer-readable instructions which, when executed by one or more processors, provide a user interface, configured to display on a display device, for a squad-based shooter video game in which a player controls a squad of multiple characters, comprising:
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a radar display to indicate where various characters of the squad are located relative to one another; and a squad status display integrated with the radar display to indicate a status of each squad character, wherein the squad status display defines an outer periphery, wherein the radar display is disposed visually over the squad status display and within the outer periphery, the squad status display being configured to depict profile images of the characters, the profile images being arranged on the display device to map visually to one or more actuators on a game controller, the actuators configured to enable selection of a profile image and invoke an associated command change user interface with a single action. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A computer-implemented method for providing a user interface, configured to display on a display device, for a squad-based shooter video game in which a player controls a squad of multiple characters, comprising:
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providing a radar display to indicate where various characters of the squad are located relative to one another; and providing a squad status display integrated with the radar display to indicate a status of each squad character, wherein the squad status display defines an outer periphery and wherein the radar display is disposed visually over the squad status display and within the outer periphery, the squad status display configured to depict profile images of the characters, the profile images being arranged on screen to map visually to one or more actuators on a game controller, the actuators configured to enable selection of a profile image and invoke an associated command change user interface with a single action. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A computer-implemented method for a console-based video game system having at least one controller, wherein the method is performed in conjunction with a squad-based shooter video game in which a player controls a squad of characters, the method comprising:
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persistently presenting on a display device, during game action, a squad status display to inform the player of a status of each character in the squad, the squad comprising at least three characters, the squad status display having character profile images for each character in the squad, each character profile image being located on a perimeter of a radar display and corresponding to a different direction on a directional actuator on the controller from all other characters in the squad; persistently presenting on the display device, during the game action, the radar display visually integrated within the squad status display, the radar display configured to indicate locations of various characters in the squad relative to one another; and selectively presenting on the display device, in response to player actuation of the controller, a command change user interface to facilitate selection of one or more characters and issuance of a command to the one or more selected characters. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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Specification