Squad command interface for console-based video game
First Claim
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1. For a console-based video game system having at least one controller, a hardware storage medium storing a squad-based shooter video game in which a player controls a squad of characters, the video game having instructions that, when executed on the video game system, performs acts comprising:
- persistently presenting on a display device, during game action, a squad status display to inform the player of a status of each character in the squad, the squad comprising at least three characters associated with respective character profile images displayed in the squad status display in locations corresponding visually and spatially to different actuator positions of one or more actuators on the controller that are mapped to respective characters in the squad, each respective character profile image of the at least three characters being displayed on a perimeter of an integrated radar display; and
selectively presenting on the display device, in response to player actuation of the controller, a command change user interface to facilitate selection of a plurality of characters that is less than all of the characters and issuance of a command to the selected plurality of characters, wherein the plurality of characters that is less than all of the characters is selectable via a single actuation of an actuator on the controller.
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Abstract
A squad command interface for a squad-based shooter video game maps character selection and command selection to actuators on a game controller. Players can select squad characters and issue a single order to multiple characters with few controller actuations.
73 Citations
7 Claims
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1. For a console-based video game system having at least one controller, a hardware storage medium storing a squad-based shooter video game in which a player controls a squad of characters, the video game having instructions that, when executed on the video game system, performs acts comprising:
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persistently presenting on a display device, during game action, a squad status display to inform the player of a status of each character in the squad, the squad comprising at least three characters associated with respective character profile images displayed in the squad status display in locations corresponding visually and spatially to different actuator positions of one or more actuators on the controller that are mapped to respective characters in the squad, each respective character profile image of the at least three characters being displayed on a perimeter of an integrated radar display; and selectively presenting on the display device, in response to player actuation of the controller, a command change user interface to facilitate selection of a plurality of characters that is less than all of the characters and issuance of a command to the selected plurality of characters, wherein the plurality of characters that is less than all of the characters is selectable via a single actuation of an actuator on the controller. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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Specification