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3-D text in a gaming machine

  • US 8,012,019 B2
  • Filed: 04/11/2008
  • Issued: 09/06/2011
  • Est. Priority Date: 08/09/2001
  • Status: Expired due to Fees
First Claim
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1. A method comprising:

  • receiving a wager for a game of chance on a gaming machine, said gaming machine controlled by a master gaming controller and comprising the master gaming controller, a display device, a memory device, and a 3-D graphical rendering system, said gaming machine storing, in the memory device;

         1) a font texture for representing a plurality of characters associated with a particular font style,

         2) one or more font parameters for defining global characteristics of the plurality of characters in the font texture; and

         3) one or more character parameters for defining characteristics of each character in the font texture;

    determining a game outcome presentation for the game of chance, said game outcome presentation comprising a text string, corresponding to a game outcome, the text string including a plurality of elements for display on the display device;

    generating a plurality of 3-D objects wherein each one of the plurality of 3-D objects corresponds to a respective one of the plurality of elements in the text string and wherein said generating comprises for each of the elements in the text string, i) locating in the font texture a first texture representing a first character corresponding to a first element of the text string;

    ii) determining vertices for a first 3-D object defined in a 3-D coordinate system associated with the 3-D graphical rendering system using the font parameters and character parameters associated with the first texture; and

    iii) mapping the first texture to the first 3-D object;

    determining a location of each of the plurality of 3-D objects relative to one another as defined in the 3-D coordinate system, by applying a plurality of typesetting rules to improve a visual quality of the text string rendered from the plurality of 3-D objects and their associated textures, wherein each of the plurality of typesetting rules is selected from the group consisting of;

    (i) applying hinting to small scale characters;

    (ii) adjusting the color of text to be rendered;

    (iii) insuring that each glyph is readable;

    (iv) determining the spacing of characters and words to maximize spacing regularity, (v) adjusting the weight of the strokes used to draw the glyphs;

    (vi) adjusting the vertical and horizontal alignments of characters in a text string;

    rendering the text string using the 3-D graphical rendering system;

    displaying the rendered text string on the display device;

    displaying the game outcome using the 3-D graphical rendering system to the display device.

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