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Massively multiplayer educational online role playing game

  • US 8,016,678 B1
  • Filed: 11/23/2005
  • Issued: 09/13/2011
  • Est. Priority Date: 11/23/2004
  • Status: Expired due to Fees
First Claim
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1. A method of providing a massive multiplayer educational role playing game to a learner comprising:

  • a. connecting a learner'"'"'s computer to a learner connection containing a learner profile and a billing system;

    b. validating the learner'"'"'s credit;

    c. updating the learner'"'"'s profile for game access;

    d. selecting a multiplicity of target education skills;

    e. providing the learner one or more persistent characters used in the game with a starting character game level;

    f. using an activity module to provide a multiplicity of activities;

    g. requiring demonstration of target education skills in a first group of activities to provide the character a PGO;

    h. varying the type of PGO provided in first group activities dependent on errors in demonstration of target education skills;

    i. providing a second group of activities without target education skills;

    j. arranging the activity module to require a predetermined type and amount of PGO'"'"'s produced by first group activities to successfully complete a second group activity;

    k. updating the learner'"'"'s profile upon successful completion of activities for demonstration of target education skills; and

    l. charging the learner'"'"'s credit card on a periodic basis whereby for a payment of money, a learner is motivated by indirect feedback to learn target education skills.

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