Problem gambling detection in tabletop games
First Claim
Patent Images
1. A method comprising:
- presenting, via a display device of a first computing device operable to facilitate a tabletop game, the tabletop game;
generating, during the course of the tabletop game, a decisioning point for a player;
receiving, at a processor of a second computing device communicating over a network with the first computing device, a decision from the player based on the decisioning point;
evaluating, by use of the processor, a time elapsed between generating of the decisioning point and receiving the decision;
updating a problem gambling score based on the evaluating by either adding a predetermined number of points to the problem gambling score or subtracting a predetermined number of points from the problem gambling score, the problem gambling score comprising a composite and continually updated score reflective of a likelihood that the player is a problem gambler wherein points are added or subtracted from the problem gambling score based on various gambling activity of the player;
comparing the updated problem gambling score to a threshold problem gambling score, the threshold problem gambling score being a predetermined problem gambling score applicable to all players for which a problem gambling score is determined which, if exceeded, indicates that the player is likely to be a problem gambler; and
dispatching an event corresponding to the updated problem gambling score if it is determined that the updated problem gambling score exceeds the threshold problem gambling score.
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Abstract
A gaming establishment may determine the existence of problem gamblers within its halls by monitoring player behavior with one or more sensors from an array of sensors. The player'"'"'s behavior is then compared to normal behavior and/or problem gambling behavior to determine if the player is potentially a problem gambler. Behavior patterns that may be tracked are player movement, player betting patterns such as tracking player rate of play, facial expressions, physical clues, nonverbal clues, and the like.
208 Citations
23 Claims
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1. A method comprising:
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presenting, via a display device of a first computing device operable to facilitate a tabletop game, the tabletop game; generating, during the course of the tabletop game, a decisioning point for a player; receiving, at a processor of a second computing device communicating over a network with the first computing device, a decision from the player based on the decisioning point; evaluating, by use of the processor, a time elapsed between generating of the decisioning point and receiving the decision; updating a problem gambling score based on the evaluating by either adding a predetermined number of points to the problem gambling score or subtracting a predetermined number of points from the problem gambling score, the problem gambling score comprising a composite and continually updated score reflective of a likelihood that the player is a problem gambler wherein points are added or subtracted from the problem gambling score based on various gambling activity of the player; comparing the updated problem gambling score to a threshold problem gambling score, the threshold problem gambling score being a predetermined problem gambling score applicable to all players for which a problem gambling score is determined which, if exceeded, indicates that the player is likely to be a problem gambler; and dispatching an event corresponding to the updated problem gambling score if it is determined that the updated problem gambling score exceeds the threshold problem gambling score. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A system comprising:
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a table adapted for gambling, wherein the gambling includes a decisioning point for the player; and a controller associated with the table and adapted to; receive a decision from the player based on the decisioning point; evaluate time elapsed between generating of the decisioning point and receiving the decision; update a problem gambling score based on the evaluating by either adding a predetermined number of points to the problem gambling score or subtracting a predetermined number of points from the problem gambling score, the problem gambling score comprising a composite and continually updated score reflective of a likelihood that the player is a problem gambler wherein points are added or subtracted from the problem gambling score based on various types of gambling activities of the player; compare the updated problem gambling score to a threshold problem gambling score, the threshold problem gambling score being a predetermined problem gambling score applicable to all players for which a problem gambling score is determined which, if exceeded, indicates that the player is likely to be a problem gambler; and dispatch an event corresponding to the updated problem gambling score if it is determined that the updated problem gambling score exceeds the threshold problem gambling score. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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Specification