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Problem gambling detection in tabletop games

  • US 8,021,231 B2
  • Filed: 06/06/2006
  • Issued: 09/20/2011
  • Est. Priority Date: 12/02/2005
  • Status: Expired due to Fees
First Claim
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1. A method comprising:

  • presenting, via a display device of a first computing device operable to facilitate a tabletop game, the tabletop game;

    generating, during the course of the tabletop game, a decisioning point for a player;

    receiving, at a processor of a second computing device communicating over a network with the first computing device, a decision from the player based on the decisioning point;

    evaluating, by use of the processor, a time elapsed between generating of the decisioning point and receiving the decision;

    updating a problem gambling score based on the evaluating by either adding a predetermined number of points to the problem gambling score or subtracting a predetermined number of points from the problem gambling score, the problem gambling score comprising a composite and continually updated score reflective of a likelihood that the player is a problem gambler wherein points are added or subtracted from the problem gambling score based on various gambling activity of the player;

    comparing the updated problem gambling score to a threshold problem gambling score, the threshold problem gambling score being a predetermined problem gambling score applicable to all players for which a problem gambling score is determined which, if exceeded, indicates that the player is likely to be a problem gambler; and

    dispatching an event corresponding to the updated problem gambling score if it is determined that the updated problem gambling score exceeds the threshold problem gambling score.

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