Interactive hand held apparatus with stylus
First Claim
Patent Images
1. An interactive, handheld apparatus comprising:
- a housing;
a display screen on the housing, the display screen configured to display a plurality of images;
a first input device on the housing;
a stylus for inputting data to the apparatus; and
a memory device comprising code for a first educational program and code for a second educational program, wherein the first educational program comprises an educational game that uses the first input device and wherein the second educational program uses the stylus.
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Abstract
An interactive, handheld apparatus is provided. The apparatus includes a housing, a display screen on the housing, an electronic position location system, a stylus for selecting images on the display screen, a directional control pad on the housing and a memory device. The electronic position location system includes a processor that is capable of determining a location of a selected region of the display screen. The memory device includes computer code for an educational game and is operatively coupled to the processor.
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Citations
20 Claims
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1. An interactive, handheld apparatus comprising:
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a housing; a display screen on the housing, the display screen configured to display a plurality of images; a first input device on the housing; a stylus for inputting data to the apparatus; and a memory device comprising code for a first educational program and code for a second educational program, wherein the first educational program comprises an educational game that uses the first input device and wherein the second educational program uses the stylus. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. An interactive, handheld apparatus comprising:
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a housing; an LCD display screen on the housing, the display screen configured to display a plurality of images; a first input device on the housing and being on a left side of the display screen; a stylus for inputting data to the apparatus; at least one input button on the housing and being to a right side of the display screen; and a memory device comprising code for a first educational program and code for a second educational program, wherein the first educational program comprises an educational game that uses the first input device and wherein the second educational program uses the stylus. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification