System and logic for establishing a wager for a game
First Claim
Patent Images
1. A system comprising:
- a processor; and
a memory that is communicatively coupled to the processor and that stores (1) information associated with at least one wager parameter and (2) instructions which, when executed by the processor, direct the processor at least to;
receive a first request for game play from a first user communicatively coupled to the system with a first of a plurality of computing devices;
execute a first gaming application in response to the first request from the first user, wherein execution of the first gaming application corresponds at least in part to a start of a first gaming session of a first game;
monitor game events by the first user during at least a portion of the first gaming session;
receive a second request for game play from the first user;
receive a request for game play from a second user communicatively coupled to the system with a second of the plurality of computing devices;
execute a second gaming application in response to at least one of the second request from the first user and the request from the second user, wherein execution of the second gaming application corresponds at least in part to a start of a second gaming session of a second game;
establish game play in the second gaming session between the first user against the second user;
receive information about a wager offer from the first user or the second user;
receive information about a wager acceptance, the wager offer and the wager acceptance combining to form a wager, wherein the wager comprises at least one wager parameter and an outcome that depends on at least one event associated with the second gaming session;
monitor game events by the first user during at least a portion of the second gaming session;
provide first game advice to the second user based at least in part on at least one of the monitored game events during at least a portion of the first gaming session and the monitored game events during at least a portion of the second gaming session, the first game advice comprising advice about whether to place or accept a wager with the first user; and
provide second game advice to the second user during the second gaming session based at least in part on the monitored game events during at least a portion of the first gaming session and the monitored game events during at least a portion of the second gaming session, the second game advice comprising one or more game options or one or more game strategies that may be used by the second user to invoke a game event during the second gaming session.
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Abstract
In a particular embodiment of the present invention, a system for establishing a wager associated with a game comprises a processor that receives information about a wager offer, wherein the wager offer is associated with an online game. The processor also receives information about a wager acceptance. The wager offer and the wager acceptance combine to form a wager, wherein the wager is associated with at least one wager parameter. The system further comprises a memory communicatively coupled to the processor and that stores information associated with the at least one wager parameter.
236 Citations
31 Claims
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1. A system comprising:
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a processor; and a memory that is communicatively coupled to the processor and that stores (1) information associated with at least one wager parameter and (2) instructions which, when executed by the processor, direct the processor at least to; receive a first request for game play from a first user communicatively coupled to the system with a first of a plurality of computing devices; execute a first gaming application in response to the first request from the first user, wherein execution of the first gaming application corresponds at least in part to a start of a first gaming session of a first game; monitor game events by the first user during at least a portion of the first gaming session; receive a second request for game play from the first user; receive a request for game play from a second user communicatively coupled to the system with a second of the plurality of computing devices; execute a second gaming application in response to at least one of the second request from the first user and the request from the second user, wherein execution of the second gaming application corresponds at least in part to a start of a second gaming session of a second game; establish game play in the second gaming session between the first user against the second user; receive information about a wager offer from the first user or the second user; receive information about a wager acceptance, the wager offer and the wager acceptance combining to form a wager, wherein the wager comprises at least one wager parameter and an outcome that depends on at least one event associated with the second gaming session; monitor game events by the first user during at least a portion of the second gaming session; provide first game advice to the second user based at least in part on at least one of the monitored game events during at least a portion of the first gaming session and the monitored game events during at least a portion of the second gaming session, the first game advice comprising advice about whether to place or accept a wager with the first user; and provide second game advice to the second user during the second gaming session based at least in part on the monitored game events during at least a portion of the first gaming session and the monitored game events during at least a portion of the second gaming session, the second game advice comprising one or more game options or one or more game strategies that may be used by the second user to invoke a game event during the second gaming session. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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30. A method for establishing a wager associated with a game, comprising:
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receiving by at least one processor a first request for game play from a first user communicatively coupled to the system with a first of a plurality of computing devices; executing by the at least one processor a first gaming application in response to the first request from the first user, wherein execution of the first gaming application corresponds at least in part to a start of a first gaming session; monitoring by the at least one processor game events by the first user during at least a portion of the first gaming session; receiving by the at least one processor a second request for game play from the first user; receiving by the at least one processor a request for game play from a second user communicatively coupled to the system with a second of the plurality of computing devices; executing by the at least one processor a second gaming application in response to at least one of the second request from the first user and the request from the second user, wherein execution of the second gaming application corresponds at least in part to a start of a second gaming session; establishing by the at least one processor game play in the second gaming session between the first user against the second user; receiving by the at least one processor information about a wager offer from the first user or the second user; receiving by the at least one processor information about a wager acceptance, the wager offer and the wager acceptance combining to form a wager, wherein the wager comprises at least one wager parameter and an outcome that depends on at least one event associated with the second gaming session; monitoring by the at least one processor game events by the first user during at least a portion of the second gaming session; and providing by the at least one processor first game advice to the second user based at least in part on the monitored game events during at least a portion of the first gaming session and the monitored game events during at least a portion of the second gaming session, the first game advice comprising advice about whether to place or accept a wager, in which the first gaming application and the second gaming application are different gaming applications for different game types, and are executed at different times.
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31. A system for establishing a wager associated with a game, comprising:
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at least one processor; and at least one memory, communicatively coupled to the at least one processor, having instructions stored thereon which, when executed by the at least one processor, direct the at least one processor to; receive a first request for game play from a first user communicatively coupled to the system with a first of a plurality of computing devices; execute a first gaming application in response to the first request from the first user, wherein execution of the first gaming application corresponds at least in part to a start of a first gaming session; monitor game events by the first user during at least a portion of the first gaming session; receive a second request for game play from the first user; receive a request for game play from a second user communicatively coupled to the system with a second of the plurality of computing devices; execute a second gaming application in response to at least one of the second request from the first user and the request from the second user, wherein execution of the second gaming application corresponds at least in part to a start of a second gaming session; establish game play in the second gaming session between the first user against the second user; receive information about a wager offer from the first user or the second user; receive information about a wager acceptance, the wager offer and the wager acceptance combining to form a wager, wherein the wager comprises at least one wager parameter and an outcome that depends on at least one event associated with the second gaming session; monitor game events by the first user during at least a portion of the second gaming session; provide first game advice to the second user based at least in part on the monitored game events during at least a portion of the first gaming session and the monitored game events during at least a portion of the second gaming session; and provide second game advice to the second user based at least in part on the monitored game events during at least a portion of the first gaming session and the monitored game events during at least a portion of the second gaming session, the second game advice comprising one or more game options that may be used by the second user to invoke a game event during the second gaming session, in which the first gaming application and the second gaming application are different gaming applications for different game types, and are executed at different times.
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Specification