Television interactive gaming having local storage of game portal
First Claim
Patent Images
1. A method of interactive gaming comprising:
- transmitting a gaming application from a gaming system to a plurality of receivers via a first communications network, and storing the gaming application at the receiver, wherein each receiver in the plurality of receivers allows for a plurality of users to use the gaming application;
selecting a game from a plurality of games in the gaming system, wherein each game in the plurality of games is playable from a beginning of the selected game at the time of selection, the time of selection being after a time of transmission;
initiating the beginning of a game selected from the plurality of games from the gaming application at a time after a time of transmission of the gaming application;
submitting a user identification;
generating a plurality of questions per skill level;
initiating a question answer sequence;
incrementing through the plurality of questions while progressing through the question answer sequence;
incrementing each skill level upon completion of the question answer sequence for the plurality of questions;
calculating a time based score component for each skill level;
calculating a bonus score component for each skill level based on consecutive correct answers;
summing the time based score component and the bonus score component in order to determine a total level score for each skill level;
calculating a real time total user score associated with results of the question answer sequence by summing the total level score for each skill level completed by each user;
transmitting the real time total user score to the gaming system via a second communications network; and
transmitting a ranking of real time total user scores to each user via the first communications network.
6 Assignments
0 Petitions
Accused Products
Abstract
The present invention relates to a system and method for interactive gaming comprising: a central broadcast center (10) transmitting signals over a first communications network; a gaming system (25) residing within the central broadcast center (10); a plurality of users who access the gaming system (25) via the first communication network. The gaming system (25) provides a plurality of games that incorporate a scoring protocol that provides real time scoring data transmitting from the plurality of users back to the gaming system via a second communication network. The plurality of users may review the real time scoring data via the first communications network.
-
Citations
7 Claims
-
1. A method of interactive gaming comprising:
-
transmitting a gaming application from a gaming system to a plurality of receivers via a first communications network, and storing the gaming application at the receiver, wherein each receiver in the plurality of receivers allows for a plurality of users to use the gaming application; selecting a game from a plurality of games in the gaming system, wherein each game in the plurality of games is playable from a beginning of the selected game at the time of selection, the time of selection being after a time of transmission; initiating the beginning of a game selected from the plurality of games from the gaming application at a time after a time of transmission of the gaming application; submitting a user identification; generating a plurality of questions per skill level; initiating a question answer sequence; incrementing through the plurality of questions while progressing through the question answer sequence; incrementing each skill level upon completion of the question answer sequence for the plurality of questions; calculating a time based score component for each skill level; calculating a bonus score component for each skill level based on consecutive correct answers; summing the time based score component and the bonus score component in order to determine a total level score for each skill level; calculating a real time total user score associated with results of the question answer sequence by summing the total level score for each skill level completed by each user; transmitting the real time total user score to the gaming system via a second communications network; and transmitting a ranking of real time total user scores to each user via the first communications network. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
Specification