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Dynamic spectator mode

  • US 8,025,572 B2
  • Filed: 11/21/2005
  • Issued: 09/27/2011
  • Est. Priority Date: 11/21/2005
  • Status: Active Grant
First Claim
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1. One or more tangible computer readable media having tangible physical structure storing computer executable instructions for performing a method to enhance an intra-game spectator feed of a first multiplayer game session played over a computer network during the game play, prior to broadcast of the spectator feed to one or more spectator clients connected to the computer network, said method comprising:

  • receiving game telemetry data generated by a plurality of participant clients of the first multiplayer game session from the plurality of participant clients, at a broadcast service server;

    providing, by a filter server, a preview of the spectator feed, the preview being based at least on the game telemetry data from the plurality of participant clients and being provided to a commentator for an analysis of the preview, wherein the analysis includes audio commentary and spectator instruction by the commentator;

    receiving, at the filter server, the analysis of the preview including the audio commentary and the spectator instruction; and

    embedding, at the filter server, data in the spectator feed during the game play prior to sending the spectator feed to one or more spectator clients, wherein the data is based at least on the analysis of the game telemetry data and includes audio commentary data and spectator instruction data embedded in the spectator feed subsequent to the receivings.

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