Physical representational objects with digital memory and methods of manufacture and use thereof
First Claim
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1. A game system, comprising:
- a. a plurality of electronic game pieces, each comprising a visual representation of a game character and a digital memory, the digital memory containing therein game state informationb. a reader/writer apparatus having a power source, a computer and a memory, the memory for configuring the computer having therein a control program to power appropriately located ones of the game pieces, read information from at least a selected one of the game pieces to initiate electronically a game event involving the at least one selected game piece, determine a condition and result of the game event, and write modified game state information data electronically to the at least one selected game piece;
wherein the digital memory of at least one electronic game piece further comprises executable programming code that when executed by the reader/writer apparatus provides, separate from the game event, an activity that is related to a particular game character visually represented by the at least one electronic game piece.
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Abstract
A representational object contains a visual representation of a character and a memory tag comprising a digital memory adapted to be read from when inductively powered. The digital memory contains digital content relating to the character represented visually on the representational object. At least a part of the digital content relates to function of the character in a game carried out by a gaming application and comprises executable code for execution in connection with operation of the gaming application.
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Citations
27 Claims
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1. A game system, comprising:
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a. a plurality of electronic game pieces, each comprising a visual representation of a game character and a digital memory, the digital memory containing therein game state information b. a reader/writer apparatus having a power source, a computer and a memory, the memory for configuring the computer having therein a control program to power appropriately located ones of the game pieces, read information from at least a selected one of the game pieces to initiate electronically a game event involving the at least one selected game piece, determine a condition and result of the game event, and write modified game state information data electronically to the at least one selected game piece; wherein the digital memory of at least one electronic game piece further comprises executable programming code that when executed by the reader/writer apparatus provides, separate from the game event, an activity that is related to a particular game character visually represented by the at least one electronic game piece. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method of making a gaming interaction using computing apparatus, comprising:
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accessing electronically by the computing apparatus a respective memory in at least a first game piece and a second game piece; uploading to the computing apparatus first game character state from a digital memory in the first game piece representing a first game character; uploading to the computing apparatus a second game character state from a digital memory in the second game piece representing a second game character; calculating, by the computing apparatus, a gaming interaction according to interaction rules; and
downloading, by the computing apparatus, to at least one of the game piece digital memories modified game character state for the game character of that game piece;accessing electronically by the computing apparatus executable programming code in the first game piece, the executable programming code, when executed, providing an activity that is related to the first game character. - View Dependent Claims (16, 17)
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18. A method of making a game move on game apparatus comprising computing apparatus, game pieces with digital memories and a reader/writer apparatus adapted to sense the movement of game pieces, comprising:
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sensing the movement of a game piece with the reader/writer apparatus; uploading game character state relating to the moved game piece to the computing apparatus; identifying a destination of the game piece; determining changes in game state and game character state resulting from the movement of the game piece; and downloading modified game character state relating to the moved game piece to the computing apparatus; downloading from the game piece to the computing apparatus executable programming code which when executed on the computing apparatus provides an activity relating to the game piece.
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- 19. A method of gaming, comprising running a software application on a suitable computing apparatus and uploading data relating to one or more game characters from digital memories associated with representations of the said one or more game characters, wherein data from a digital memory associated with a first game character comprises executable programming code, wherein a condition and result of the gaming is in accordance to a calculated probability based at least in part on the uploaded data relating to one or more of the game characters and a generated pseudorandom number, and wherein the executable programming code, when executed, provides an activity that is related to the first game character.
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25. A method of printing a card containing a visual representation of a character and a digital memory containing digital content relating to the character represented visually on the card from an existing such card, the method comprising:
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uploading the digital content from the existing such card to a computing apparatus associated with a printer; extracting image data from the digital content and using the image data to print the visual representation of the character on the new card; and copying the digital content to the digital memory of the new card; swapping the digital content of the new card with second digital content on a third card, the second digital content related to the character, but not identical to the digital content. - View Dependent Claims (26, 27)
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Specification