Gaming device methods and apparatus employing audio/video programming outcome presentation
First Claim
1. A method of operating a gaming system, the method comprising:
- enabling a player to place a wager on a play of a game;
causing at least one processor to execute a plurality of instructions to cause an audio/video programming clip to be outputted in association with the wagered on play of the game, said audio/video programming clip initially produced for a purpose other than for being outputted in association with any wagered on play of any game;
causing the at least one processor to execute the plurality of instructions to determine words which are outputted in association with the audio/video programming clip;
causing the at least one processor to execute the plurality of instructions to track occurrences of at least one particular word outputted in association with the audio/video programming clip;
causing the at least one processor to execute the plurality of instructions to determine if a quantity of occurrences of said tracked at least one particular word outputted is at least equal to a designated quantity of occurrences of said tracked at least one particular word, said designated quantity of occurrences of said tracked at least one particular word being at least two; and
when the quantity of occurrences of said tracked at least one particular word is at least equal to the designated quantity, causing the at least one processor to execute the plurality of instructions to cause an award to be provided to the player.
1 Assignment
0 Petitions
Accused Products
Abstract
In a first aspect, a method (e.g., of operating a gaming device) is provided. The method includes the steps of (i) receiving audio/video content; (ii) associating a plurality of sets of outcome values with the audio/video content; (iii) determining a play session; (iv) determining which of the plurality of sets of outcome values to associate with the audio/video content for a duration of the play session, thereby determining an active set of outcome values; (v) determining a result of a game play during the session; (vi) selecting, based on the result, a value from the active set of outcome values; and (vii) outputting, as an indication of the result, the audio/video content and an indication of the selected value.
26 Citations
14 Claims
-
1. A method of operating a gaming system, the method comprising:
-
enabling a player to place a wager on a play of a game; causing at least one processor to execute a plurality of instructions to cause an audio/video programming clip to be outputted in association with the wagered on play of the game, said audio/video programming clip initially produced for a purpose other than for being outputted in association with any wagered on play of any game; causing the at least one processor to execute the plurality of instructions to determine words which are outputted in association with the audio/video programming clip; causing the at least one processor to execute the plurality of instructions to track occurrences of at least one particular word outputted in association with the audio/video programming clip; causing the at least one processor to execute the plurality of instructions to determine if a quantity of occurrences of said tracked at least one particular word outputted is at least equal to a designated quantity of occurrences of said tracked at least one particular word, said designated quantity of occurrences of said tracked at least one particular word being at least two; and when the quantity of occurrences of said tracked at least one particular word is at least equal to the designated quantity, causing the at least one processor to execute the plurality of instructions to cause an award to be provided to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
-
-
10. A system comprising:
-
a user interface; a control system operatively coupled to the user interface and adapted to; enable a player to place a wager on a play of a game; cause an audio/video programming clip to be outputted in association with the wagered on play of the game, said audio/video programming clip initially produced for a purpose other than for being outputted in association with any wagered on play of any game; determine words which are outputted in association with the audio/video programming clip; track occurrences of at least one particular word outputted in association with the audio/video programming clip; determine if a quantity of occurrences of said tracked at least one particular word outputted is at least equal to a designated quantity of occurrences of said tracked at least one particular word, said designated quantity of occurrences of said tracked at least one particular word being at least two; and when the quantity of occurrences of said tracked at least one particular word is at least equal to the designated quantity, cause an award to be provided to the player. - View Dependent Claims (11, 12, 13)
-
-
14. A non-transitory computer readable medium comprising software with instructions, which when executed by at least one processor, cause the at least one processor to:
-
enable a player to place a wager on a play of a game; cause an audio/video programming clip to be outputted in association with the wagered on play of the game, said audio/video programming clip initially produced for a purpose other than for being outputted in association with any wagered on play of any game; determine words which are outputted in association with the audio/video programming clip; track occurrences of at least one particular word outputted in association with the audio/video programming clip; determine if a quantity of occurrences of said tracked at least one particular word outputted is at least equal to a designated quantity of occurrences of said tracked at least one particular word, said designated quantity of occurrences of said tracked at least one particular word being at least two; and when the quantity of occurrences of said tracked at least one particular word is at least equal to the designated quantity, cause an award to be provided to the player.
-
Specification