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Gaming machine update and mass storage management

  • US 8,033,913 B2
  • Filed: 09/09/2005
  • Issued: 10/11/2011
  • Est. Priority Date: 06/03/1999
  • Status: Active Grant
First Claim
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1. A method for facilitating dynamic configuration of a gaming machine configured to receive a wager on a game of chance, the method comprising:

  • mounting a first game into memory of the gaming machine during runtime of the gaming machine, wherein runtime of the gaming machine includes enabling executing and processing of software code of the first game by utilizing a first executable space configured to store the software code of the first game being executed;

    receiving game mounting instructions for mounting a second game into the gaming machine memory by utilizing a second executable space or sufficient other memory to receive and temporarily store software code of the second game while the software code of the first game is being executed in the first executable space;

    automatically mounting the second game into the gaming machine memory in response to said game mounting instructions;

    wherein the mounting of the second game occurs during runtime of the gaming machine;

    wherein mounting includes expanding all directories contained within a game, comparing the directories and their contents with trusted gaming information, and loading the expanded directories and contents thereof into the gaming machine memory;

    receiving game removal instructions for removing the first game from the gaming machine memory;

    automatically removing a first portion of components associated with the first game from the gaming machine memory in response to said game removal instructions, wherein the removing of the first portion of components occurs during runtime of the gaming machine; and

    retaining a second portion of components associated with the first game in the gaming machine memory after the removal of the first portion of components, wherein the second portion of components is used by the second game.

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