Game system, server apparatus and register terminal
First Claim
Patent Images
1. A game system comprising:
- a plurality of game machines; and
a server in communication with said game machines,each of said game machines configured for playing different kinds of games from each other,one of each of said game machines or said server comprises a converting device for converting play-information indicating the contents of a user'"'"'s playing in each game on each of said game machines into points in accordance with the contents of the play-information, the points having a trading value unified throughout the games and are tradeable for game elements to be used uniquely in one of the games,each of said game machines comprising a first sending device for sending sending-information including identification-information to identify a user and the points when said converting device is mounted on each of said game machines, or including the identification-information and the play-information when said converting device is mounted on said server,said server comprising;
a point storage device for storing the points converted by the converting device and the identification-information associating with the points so as to correspond with each other;
an updating device for updating the points in the point storage device by adding the points converted by the converting device;
a trading device for trading the points stored in the point storage device for any one of a plurality of game elements, each of which is used uniquely in any one of the games; and
a second sending device for sending the traded game element to said game machine operated by the user associated with the traded points.
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Accused Products
Abstract
Each of game machines sends result information indicating an individual ID and play result to a server. The server has a common ID control file and an individual game control file, which store common points, a common ID and an individual ID, associated with each other. A CPU converts the result information into common points, and allows the converted common points to be reflected in the common points in the common ID control file corresponding to the individual ID.
14 Citations
18 Claims
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1. A game system comprising:
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a plurality of game machines; and a server in communication with said game machines, each of said game machines configured for playing different kinds of games from each other, one of each of said game machines or said server comprises a converting device for converting play-information indicating the contents of a user'"'"'s playing in each game on each of said game machines into points in accordance with the contents of the play-information, the points having a trading value unified throughout the games and are tradeable for game elements to be used uniquely in one of the games, each of said game machines comprising a first sending device for sending sending-information including identification-information to identify a user and the points when said converting device is mounted on each of said game machines, or including the identification-information and the play-information when said converting device is mounted on said server, said server comprising; a point storage device for storing the points converted by the converting device and the identification-information associating with the points so as to correspond with each other; an updating device for updating the points in the point storage device by adding the points converted by the converting device; a trading device for trading the points stored in the point storage device for any one of a plurality of game elements, each of which is used uniquely in any one of the games; and a second sending device for sending the traded game element to said game machine operated by the user associated with the traded points. - View Dependent Claims (2, 3, 4, 5, 6, 7, 15)
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8. A server for communicating with a plurality of game machines configured for playing different kinds of games from each other, comprising:
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a converting device for converting play-information indicating the contents of a user'"'"'s playing in each game on each of said game machines to points in accordance with the contents of the play-information, the points having a trading value unified throughout the games and are tradeable for game elements to be used uniquely in one of the games, a point storage device for storing identification-information for identifying a user and the points converted by the converting device so as to correspond with each other, an updating device for updating the points in the point storage device by adding the points converted by the converting device; a storage control device which, upon reception of the identification-information and the play-information from said game machine, allows the converted points to be reflected in the points stored in the point storage device in association with the received identification-information; a trading device for trading the points stored in the point storage device for anyone of a plurality of game elements, each of which is used uniquely in anyone of the games; and a sending device for sending the traded game element to said game machines operated by the user associated with the traded points. - View Dependent Claims (9, 10, 11, 12, 16)
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13. A register terminal connected via a communication network with a server included in a game system where a plurality of game machines are included, each of the game machines configured for communicating with the server and playing different kinds of games from each other, wherein:
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one of each of said game machines each or said server comprises a converting device for converting play-information indicating the contents of a user'"'"'s playing in each game on each of said game machines into points in accordance with the contents of the play-information, the points having a trading value unified throughout the games and are tradeable for game elements to be used uniquely in one of the games, and the server has a point storage device for storing so as to be associated with each other, each individual identification-information to identify a user for each game, common identification-information to link the individual identification-informations corresponding to a same user, and the points given to the user, and a storage control device for, when the server receives a common identification, issuing request including the common identification-information and the individual identification-informations to be linked, storing in the point storage device, the received common identification-information and the received individual identification-informations so as to be associated with each other, the server further includes an updating device for updating the points in the point storage device by adding the points converted by converting device; said register terminal comprising; a readout device for reading out the individual identification-information from an information storage medium storing anyone of the individual identification-informations; an input device for inputting the common identification-information; and a sending device for sending the common identification-information input by said input device and the read out individual identification-information to said server. - View Dependent Claims (17)
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14. A method for a game system including a plurality of different games and a user, comprising:
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converting play-information indicating the contents of the user playing one of the plurality of games into points, the points having a trading value unified through the games and tradeable for game elements to be used uniquely in one of the games; awarding points to the user for playing at least one of the plurality of games; storing said points with corresponding identification-information used to identify the user; setting a trading value for said points, which is unified throughout the plurality of different games; and trading said points for anyone of a plurality of game elements, wherein each of said game elements is used uniquely in anyone of the plurality of games. - View Dependent Claims (18)
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Specification