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Fast depth of field simulation

  • US 8,035,641 B1
  • Filed: 11/28/2007
  • Issued: 10/11/2011
  • Est. Priority Date: 11/28/2007
  • Status: Active Grant
First Claim
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1. A computer-implemented method for rendering a three-dimensional scene with a simulated depth of field blur, wherein the scene comprises a plurality of polygons, wherein each polygon comprises a respective plurality of vertices, wherein each of the vertices has a respective depth, the method comprising:

  • performing, by a computer system;

    determining a respective blur radius for each vertex of each polygon as a function of the depth of the vertex;

    determining a respective blur radius for each pixel in each polygon based on the blur radii for the vertices of the polygon; and

    rendering each pixel in each polygon using the respective blur radius determined for the pixel.

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