Raffle game system and method
First Claim
1. In an automated raffle game system including a central raffle server and at least one player terminal, a method of providing automated raffle game sessions on the at least one player terminal, the method comprising:
- creating at the central raffle server a prize pool comprising at least one prize and a win frequency;
selling at the at least one player terminal a group of electronic tickets during a game session as sold tickets, each sold ticket being associated with the game session and the prize pool;
determining a number of sold tickets that are declared as winners based on the number of sold tickets and the win frequency;
randomly drawing from among the sold tickets the number of tickets declared as winners as winning tickets;
randomly drawing a number of prizes from the prize pool equal to the number of winning tickets;
assigning a drawn prize to a winning ticket;
distributing to the at least one player terminal the results of the selling of the group of electronic tickets;
displaying the results of the selling of the group of electronic tickets at the at least one player terminal;
repeating game sessions until the prize pool is exhausted.
8 Assignments
0 Petitions
Accused Products
Abstract
An automated raffle game and method making use of prize pools, the prize pools having elements, the elements representing one of: winning prizes; or, both winning prizes and no-win (0 value) prizes. Raffle tickets are associated with a prize pool. Upon closure of the game, either by a time-out or by number of tickets sold, a number of elements are taken from the pool. The number of elements taken from the pool is directly related to the number of tickets associated with the pool and further depends on which type of pool is being used (one having only win-elements or both win and 0-value elements). The results are sent to the player terminal, where a player may simply take a winning voucher or ticket, or, may chose to view an entertainment display.
36 Citations
10 Claims
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1. In an automated raffle game system including a central raffle server and at least one player terminal, a method of providing automated raffle game sessions on the at least one player terminal, the method comprising:
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creating at the central raffle server a prize pool comprising at least one prize and a win frequency; selling at the at least one player terminal a group of electronic tickets during a game session as sold tickets, each sold ticket being associated with the game session and the prize pool; determining a number of sold tickets that are declared as winners based on the number of sold tickets and the win frequency; randomly drawing from among the sold tickets the number of tickets declared as winners as winning tickets; randomly drawing a number of prizes from the prize pool equal to the number of winning tickets; assigning a drawn prize to a winning ticket; distributing to the at least one player terminal the results of the selling of the group of electronic tickets; displaying the results of the selling of the group of electronic tickets at the at least one player terminal; repeating game sessions until the prize pool is exhausted. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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Specification