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Collaborative online gaming system and method

  • US 8,038,535 B2
  • Filed: 05/17/2006
  • Issued: 10/18/2011
  • Est. Priority Date: 05/17/2005
  • Status: Active Grant
First Claim
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1. A method for collaborative online gaming, comprising the steps of:

  • enabling access to a central repository master browser system that shows games currently running or available to run on one or more computer processors as well as on a plurality of servers communicately coupled to the one or more computer processors over communications links;

    processing statistical data representative of experience levels of players of the games and comparing the statistical data for different players;

    automatically deploying additional ones of said plurality of servers as said games fill up with players, said deploying being based on one or more of predetermined triggers and pre-emptive algorithms including how many user defined game instances have been launched and what anticipated end user demand will be;

    inviting players interested in joining a game into a game lobby where the players can collaborate on the configuration of the game; and

    launching the game play from the game lobby at an agreed upon time.

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