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In-game shot aiming indicator

  • US 8,043,149 B2
  • Filed: 03/03/2005
  • Issued: 10/25/2011
  • Est. Priority Date: 03/03/2005
  • Status: Active Grant
First Claim
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1. A method of providing a visual aim indicator in a video game, the method comprising:

  • partitioning a target region into a plurality of partitions, each partition corresponding to a single, predefined aim point, each partition mapped to a respective distinct range of aim input values, wherein the distinct range of aim input values are from a game controller, wherein an area of each partition in the target region is enabled to be customized by the player such that the partitions of the target region are tailored to a playing style of the player, wherein a distinct range of aim input values for a first partition is larger than a distinct range of aim input values for a second partition, thereby biasing aim input values of the entire target region toward the first partition and respective aim point;

    receiving a control input from a player;

    analyzing the control input to determine an aim input value;

    determining one of the partitions mapped to a distinct range of aim input values in which the aim input value falls, and determining the single predefined aim point corresponding to the determined partition; and

    displaying a visual aim indicator at a position associated with the single, predefined aim point.

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