In-game shot aiming indicator
First Claim
1. A method of providing a visual aim indicator in a video game, the method comprising:
- partitioning a target region into a plurality of partitions, each partition corresponding to a single, predefined aim point, each partition mapped to a respective distinct range of aim input values, wherein the distinct range of aim input values are from a game controller, wherein an area of each partition in the target region is enabled to be customized by the player such that the partitions of the target region are tailored to a playing style of the player, wherein a distinct range of aim input values for a first partition is larger than a distinct range of aim input values for a second partition, thereby biasing aim input values of the entire target region toward the first partition and respective aim point;
receiving a control input from a player;
analyzing the control input to determine an aim input value;
determining one of the partitions mapped to a distinct range of aim input values in which the aim input value falls, and determining the single predefined aim point corresponding to the determined partition; and
displaying a visual aim indicator at a position associated with the single, predefined aim point.
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Accused Products
Abstract
A visual aim indicator shows players the position of a selected one of a set of aim points during a video game. Each of the set of aim points has a predetermined position. The predetermined positions are within a target region, so that the visual aim indicator shows players the likely destination of their aim. Each aim point is associated with a range of control input values, so that players do not need to provide a precise control input value and can quickly select one of the set of aim points. The sizes of the ranges of control input values associated with the aim points can vary so that a player'"'"'s aim inputs can be biased towards or away from specific aim points. The visual aim indicator is displayed intermittently during an aiming mode of operation and removed from view when the player completes the aiming mode of operation.
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Citations
8 Claims
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1. A method of providing a visual aim indicator in a video game, the method comprising:
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partitioning a target region into a plurality of partitions, each partition corresponding to a single, predefined aim point, each partition mapped to a respective distinct range of aim input values, wherein the distinct range of aim input values are from a game controller, wherein an area of each partition in the target region is enabled to be customized by the player such that the partitions of the target region are tailored to a playing style of the player, wherein a distinct range of aim input values for a first partition is larger than a distinct range of aim input values for a second partition, thereby biasing aim input values of the entire target region toward the first partition and respective aim point; receiving a control input from a player; analyzing the control input to determine an aim input value; determining one of the partitions mapped to a distinct range of aim input values in which the aim input value falls, and determining the single predefined aim point corresponding to the determined partition; and displaying a visual aim indicator at a position associated with the single, predefined aim point. - View Dependent Claims (2, 3, 4, 5)
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6. A method of providing a visual aim indicator in a video game, the method comprising:
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receiving a control input from a player, wherein the control input from the player is through a game controller; analyzing the control input to determine an aim input value in each of multiple control axes; determining a range from a plurality of ranges in each of the control axes in which each aim input value resides, each of the plurality of ranges in each of the control axes corresponding to a respective visible partition of a target region, each partition having a single, predefined aim point, wherein an area of each partition in the target region is enabled to be customized by the player such that the partitions of the target region are tailored to a playing style of the player, wherein at least one of the plurality of ranges in each of the control axes is larger than another of the ranges in each of the control axes, thereby biasing aim input values of the control axes toward the first partition and respective aim point; using the determined range in each of the control axes to map the aim input values in the multiple control axes to a partition; and displaying a visual aim indicator at a position associated with the predefined aim point in the mapped partition. - View Dependent Claims (7)
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8. A method of providing a visual aim indicator in a video game, the method comprising:
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an area of a partition in a target region is enabled to be customized by a player such that the partitions of the target region are tailored to a playing style of the player; receiving a number from the player; partitioning the target region into a number of partitions, the number of partitions of the target region equal to the received number, each partition corresponding to a single, predefined aim point and being mapped to a distinct range of aim input values, wherein the distinct range of aim input values are from a game controller; receiving a control input from a player; analyzing the control input to determine an aim input value; determining one of the partitions mapped to a distinct range of aim input values in which the aim input value falls, and determining the single predefined aim point corresponding to the determined partition; and
displaying a visual aim indicator at a position associated with the single, predefined aim point.
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Specification