System for generating and selecting names
First Claim
1. A system for generating a name for characters, creatures, or items in a computer game, comprising:
- a user interface that receives user input including values for corresponding characteristics and name lengths;
a rule dictionary that indicates one or more rules, each rule indicating a relationship between a phoneme and a characteristic;
a phoneme selector that selects a phoneme using a value for a characteristic received through said user interface and a rule of the rule dictionary corresponding to that characteristic,wherein said phoneme selector applies phoneme rules to select phonemes appropriate for the characteristics of the characters, creatures, or items;
a phoneme compiler that combines selected phonemes to form a name, wherein said name includes a number of letters based on said name length;
storage storing data, including data representing said user input and said rule dictionary; and
a processor for executing instructions providing said user interface, said first phoneme selector, said second phoneme selector, and said phoneme compiler.
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Accused Products
Abstract
Methods and apparatus for implementing the generation of names. In one implementation, a system for generating a name includes: a user interface that receives user input including values for corresponding characteristics and name lengths; a rule dictionary that indicates one or more rules, each rule indicating a relationship between a phoneme and a characteristic; a phoneme selector that selects a phoneme using a value for a characteristic received through said user interface and a rule corresponding to that characteristic; a phoneme compiler that combines selected phonemes to form a name, wherein said name includes a number of letters based on said name length; storage storing data, including data representing said user input and said rule dictionary; and a processor for executing instructions providing said user interface, said first phoneme selector, said second phoneme selector, and said phoneme compiler.
18 Citations
21 Claims
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1. A system for generating a name for characters, creatures, or items in a computer game, comprising:
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a user interface that receives user input including values for corresponding characteristics and name lengths; a rule dictionary that indicates one or more rules, each rule indicating a relationship between a phoneme and a characteristic; a phoneme selector that selects a phoneme using a value for a characteristic received through said user interface and a rule of the rule dictionary corresponding to that characteristic, wherein said phoneme selector applies phoneme rules to select phonemes appropriate for the characteristics of the characters, creatures, or items; a phoneme compiler that combines selected phonemes to form a name, wherein said name includes a number of letters based on said name length; storage storing data, including data representing said user input and said rule dictionary; and a processor for executing instructions providing said user interface, said first phoneme selector, said second phoneme selector, and said phoneme compiler. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of generating a name for characters, creatures, or items in a computer game, comprising:
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receiving a selection of one or more characteristics of the characters, creatures, or items; selecting a phoneme for each selected characteristic using a dictionary of sound symbolism rules, wherein the sound symbolism rules are applied to select the phoneme appropriate for one or more characteristics of the characters, creatures, or items; and combining the selected phonemes to form a name for the characters, creatures, or items. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A system for generating a name for characters, creatures, or items in a computer game, comprising:
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means for receiving a selection of one or more characteristics of the characters, creatures, or items; means for selecting a phoneme for each selected characteristic using a dictionary of sound symbolism rules, wherein the sound symbolism rules are applied to select the phoneme appropriate for one or more characteristics of the characters, creatures, or items; and means for combining the selected phonemes to form a name for the characters, creatures, or items. - View Dependent Claims (18)
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19. A tangible storage medium storing a computer program, for use in generating a name for characters, creatures, or items in a computer game, the program, when executed by a processor, causes the processor to perform steps to:
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process a received selection of one or more characteristics of the characters, creatures, or items; select a phoneme for each selected characteristic using a dictionary of sound symbolism rules, wherein the sound symbolism rules are applied to select the phoneme appropriate for one or more characteristics of the characters, creatures, or items; and combine the selected phonemes to form a name for the characters, creatures, or items. - View Dependent Claims (20)
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21. A method, comprising:
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building a profile of words used to name at least one of characters, creatures, and items in a computer game, wherein the words are suggestive of the at least one of characters, creatures, and items, said building a profile of words comprising; receiving a word including one or more phonemes; selecting one or more characteristics for each phoneme in said word using a dictionary of sound symbolism rules, wherein the sound symbolism rules are applied to select the one or more characteristics of the at least one of characters, creatures, and items in the computer game which are suggestive of each phoneme; combining phonemes to build names suggesting the selected one or more characteristics; and combining the names into the profile of words.
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Specification