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Method and apparatus for peer-to-peer wagering game

  • US 8,052,526 B2
  • Filed: 09/06/2006
  • Issued: 11/08/2011
  • Est. Priority Date: 09/09/2005
  • Status: Active Grant
First Claim
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1. A wagering game system for providing a player versus remote player wagering event, the wagering game system comprising:

  • at least one server configured to;

    generate wagering event data for presentation to two or more players where the two or more players play against each other using the wagering event data;

    generate a bonus award to be provided to at least one of the two or more players, wherein the bonus award includes at, least one of a progressive jackpot and a mystery jackpot;

    a plurality of wagering devices, each configured to present the wagering event data to a player using a respective one of the plurality of wagering devices and located remotely from other players using other respective ones of the plurality of wagering devices and receive player input from the player, each of the plurality of wagering devices including an identifier indicating a current location of the wagering device;

    an interface device configured to;

    enable wireless communication between the at least one server and the plurality of wagering devices;

    transmit wagering device location information to said server;

    determine when a distance between two wagering devices is less than a predetermined minimum distance;

    generate a warning message to indicate that players may be colluding to cheat the system;

    receive a verifiable player identity from a player remote from the plurality of wagering devices;

    communicate the verifiable player identity to the at least one server for authorization of the player to receive or use one of the plurality of wagering devices;

    communicate with the plurality of wagering devices to provide wagering event data to the plurality of wagering devices received by the interface device from the at least one server; and

    send player input from the plurality of wagering devices to the at least one server, wherein the player utilizes the at least one wagering device to play against other players based on the wagering event data.

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