Dance ring video game
First Claim
1. A non-transitory computer-readable storage medium having a video game application stored therein, the game application causing a computer or processor of a video game system, which includes a display screen, and first and second handheld controllers adapted for sensing movement and positioning of the controllers relative to the display, to implement a method comprising:
- on the display screen, displaying a heads up display (HUD) comprising a ring with defined by at least two cue target elements positioned in differing zones of the HUD ring;
playing a song by processing an audio file retrieved from the storage medium; and
displaying a plurality of cue elements in a pattern associated with the playing song, each of the cue elements moving outward from a center of the ring toward one of the target elements.
1 Assignment
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Accused Products
Abstract
A video game application provided on storage media such as optical disks readable by computers, video game consoles, or other electronic devices to provide a ring dance game including sensing movement and position of two handheld controllers. The game method includes displaying a heads up display (HUD) on a screen that includes a dance ring defined by six or more target elements or ring segments that are positioned in different zones of the HUD ring such as on the periphery of the dance ring. Cue elements associated with a right hand controller and a left hand controller emanate in a pattern from the ring center and travel outward in the differing zones to strike the target elements. Play involves a player dancing by moving the handheld controllers in response to the cues striking the target elements, which allows a game designer to create a dance game with multi-directional, two-hand cues.
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Citations
20 Claims
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1. A non-transitory computer-readable storage medium having a video game application stored therein, the game application causing a computer or processor of a video game system, which includes a display screen, and first and second handheld controllers adapted for sensing movement and positioning of the controllers relative to the display, to implement a method comprising:
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on the display screen, displaying a heads up display (HUD) comprising a ring with defined by at least two cue target elements positioned in differing zones of the HUD ring; playing a song by processing an audio file retrieved from the storage medium; and displaying a plurality of cue elements in a pattern associated with the playing song, each of the cue elements moving outward from a center of the ring toward one of the target elements. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer program for a video game stored in memory and controlling a processor of a computer or video game console of a video game system to implement a game with image output on a display screen, the video game system including first and second handheld controllers and logic adapted for sensing position and movement of the controllers, comprising:
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code for displaying on the display screen a user interface that includes a ring divided into zones and having a center proximate to a center of the display screen, the ring having six cue target elements positioned about a periphery of the ring with one placed in each of the zones; and code for generating visual cue elements emanating from the ring center and traveling at a cue velocity outward to cross the cue target elements in a multi-directional cue pattern, wherein a first set of the visual cue elements are associated with the first handheld controller and a second set of the visual cue elements are associated with the second handheld controller. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A video game play method, comprising:
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displaying a set of target elements in a circular pattern on a video display; playing audio file; concurrently with the playing of the audio file, displaying a series of visual cue elements moving from a central portion of the video display outward toward the target elements, wherein the visual cue elements are each associated with one of a pair of handheld video game controllers and wherein only one of the visual cue elements associated with a particular one of the video game controllers contacts the target elements at a particular time; and determining movements of the video game controllers during the displaying of the visual cue elements and comparing the determined movements with timing of the visual cue elements contacting the target elements. - View Dependent Claims (17, 18, 19, 20)
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Specification