Virtual player tracking and related services
First Claim
Patent Images
1. A gaming system, comprising:
- a first gaming device;
a second gaming device; and
a server, said server configured toobtain first gaming information regarding a first player'"'"'s Internet wagering games from a first software agent executing on the first gaming device;
obtain second gaming information regarding the first player'"'"'s Internet wagering games from a second software agent executing on the second gaming device;
combine at least some components of the first gaming information and the second gaming information;
credit a player tracking account of the first player based on the combination of at least some components of the first gaming information and the second gaming information;
determine consistency of game play reaction time of the first player;
determine whether the first or the second device is being played according to the consistency of game play reaction time; and
invoke one or more countermeasures affecting game play when it is determined that the first or the second device is not being played according to the consistency of game play reaction time.
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Accused Products
Abstract
Various gaming-related services are provided, including but not limited to security services, harm minimization services, player identification services, bonusing/progressive services, accounting services, financial/banking services, network tunneling services, cheating detection services, etc. Such services may be provided, at least in part, by software agents that can be configured for different platforms and/or operating systems. Some software-based player tracking methods of the invention can aggregate data from multiple devices used by a player for gaming.
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Citations
20 Claims
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1. A gaming system, comprising:
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a first gaming device; a second gaming device; and a server, said server configured to obtain first gaming information regarding a first player'"'"'s Internet wagering games from a first software agent executing on the first gaming device; obtain second gaming information regarding the first player'"'"'s Internet wagering games from a second software agent executing on the second gaming device; combine at least some components of the first gaming information and the second gaming information; credit a player tracking account of the first player based on the combination of at least some components of the first gaming information and the second gaming information; determine consistency of game play reaction time of the first player; determine whether the first or the second device is being played according to the consistency of game play reaction time; and invoke one or more countermeasures affecting game play when it is determined that the first or the second device is not being played according to the consistency of game play reaction time. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory machine-readable medium having software recorded thereon, the software comprising instructions for controlling at least one device in a gaming network to perform the following tasks:
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obtaining first gaming information regarding a first player'"'"'s Internet wagering games on a first device; obtaining second gaming information regarding the first player'"'"'s Internet wagering games on a second device; combining at least some components of the first gaming information and the second gaming information; and crediting a player tracking account of the first player based on a combination of at least some components of the first gaming information and the second gaming information; determining consistency of game play reaction time of the first player; determining whether the first or the second device is being played according to the consistency of game play reaction time; and invoking one or more countermeasures affecting game play when it is determined that the first or the second device is not being played according to the consistency of game play reaction time. - View Dependent Claims (9)
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10. A server, configured to:
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obtain first gaming information regarding a first player'"'"'s Internet wagering games from a first software agent executing on a first host device; obtain second gaming information regarding the first player'"'"'s Internet wagering games from a second software agent executing on a second host device; credit a player tracking account of the first player based on the first gaming information and the second gaming information; determine consistency of game play reaction time of the first player; determine whether the first or second device is being played according to the consistency of game play reaction time; and invoke one or more countermeasures affecting game play when it is determined that the first or the second device is not being played according to the consistency of game play reaction time.
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11. A non-transitory machine-readable medium having software recorded thereon, the software comprising instructions for controlling at least one device in a gaming network to perform the following tasks:
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obtaining first gaming information regarding a first player'"'"'s Internet wagering games from a first software agent executing on a first host device; obtaining second gaming information regarding the first player'"'"'s Internet wagering games from a second software agent executing on a second host device; and crediting a player tracking account of the first player based on the first gaming information and the second gaming information; determining consistency of game play reaction time of the first player; determining whether the first or the second device is being played according to the consistency of game play reaction time; and invoking one or more countermeasures affecting game play when it is determined that the first or the second device is not being played according to the consistency of game play reaction time. - View Dependent Claims (12, 13, 14)
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15. An apparatus, comprising:
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at least one network interface; and at least one logic device configured for the following; receiving, via a network interface, first gaming information regarding a first player'"'"'s Internet wagering games from first software executing on a first host device and second gaming information regarding the first player'"'"'s Internet wagering games from second software executing on a second host device; crediting a player tracking account of the first player based on the first gaming information and the second gaming information; determining consistency of game play reaction time of the first player; determining whether the first or second device is being played according to the consistency of game play reaction time; and invoking one or more countermeasures affecting game play when it is determined that the first or the second device is not being played according to the consistency of game play reaction time. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification