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Handling of players and objects in massive multi-player on-line games

  • US 8,057,307 B2
  • Filed: 03/24/2005
  • Issued: 11/15/2011
  • Est. Priority Date: 04/08/2004
  • Status: Active Grant
First Claim
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1. A massive multi-player on-line gaming environment, comprising:

  • a space information distribution system;

    a game space mapping system, connected to the space information distribution system via an internal network, comprising;

    a game space mapping program comprising a graph of game space;

    a plurality of servers to process the graph of game space, each server of the plurality of servers sending a message to the space information distribution system to indicate a change in their own part of the game space;

    a re-mapping game space program; and

    a rules engine to re-calculate the game space graph;

    a plurality of client proxy servers connected to the internal network; and

    a multiplicity of remote users connected to the client proxy servers by a worldwide network, each of the plurality of client proxy servers handling one or more users for game duration wherein the one or more users handled by a client proxy server are not handed off to another client proxy server to be handled, wherein the space information distribution system tracks user status information for the multiplicity of remote users, the space information distribution system sends changes in the game space received from the plurality of servers to the plurality of client proxy servers, and the plurality of client proxy servers employ information from the game space mapping system and space information distribution system to distribute only user specific information to each specific remote user.

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