Consumer access systems and methods for providing same
First Claim
1. A user front-end human interface system for allowing a user to access and control the presentation of multiple assets from asset providers, the assets comprising at least one of video, audio, graphics, script, information, and controls, using a front-end human interface on a user-controllable access device, within an access environment, the system comprising:
- a network device, storing computer program code, the network device being spaced apart from the access devicewherein the front-end human interface is defined by software that is at least partially located;
on the network device and is dynamically loaded onto a user'"'"'s access device in response to the user'"'"'s access device connecting to the network devicemeans for loading and updating the front-end human interfacethe front-end human interface allowing for the display and user interaction with a plurality of windows including at least two types of windows selected from the following three types;
monitor windows for preview-level access to assets;
onscreen windows for high-quality-level access to assets; and
companion windows for providing video, audio, pictorial, textural, informational or commercial asset offerings or access to system controls;
at least one of the monitor, onscreen and companion windows being equipped with user controls that allow the user to;
enable and disable asset interaction or control; and
send an asset from a monitor window to an onscreen window.
2 Assignments
0 Petitions
Accused Products
Abstract
Apparatus and methods for providing enhanced consumer access to information sources and controllable entities. An Access device can be a stand alone device such as a DVD player in which the DVD disk contains the back-end information network. Other Access devices obtain the back-end information network from remote sources. By way of a specific example, the consumer can then view a game and interactively select every television camera located at the game venue.
40 Citations
26 Claims
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1. A user front-end human interface system for allowing a user to access and control the presentation of multiple assets from asset providers, the assets comprising at least one of video, audio, graphics, script, information, and controls, using a front-end human interface on a user-controllable access device, within an access environment, the system comprising:
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a network device, storing computer program code, the network device being spaced apart from the access device wherein the front-end human interface is defined by software that is at least partially located; on the network device and is dynamically loaded onto a user'"'"'s access device in response to the user'"'"'s access device connecting to the network device means for loading and updating the front-end human interface the front-end human interface allowing for the display and user interaction with a plurality of windows including at least two types of windows selected from the following three types; monitor windows for preview-level access to assets; onscreen windows for high-quality-level access to assets; and companion windows for providing video, audio, pictorial, textural, informational or commercial asset offerings or access to system controls; at least one of the monitor, onscreen and companion windows being equipped with user controls that allow the user to; enable and disable asset interaction or control; and send an asset from a monitor window to an onscreen window. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A user front-end human interface system for allowing a user to access and control the presentation of multiple assets from asset providers, the assets containing at least one of audio, video, and script, using a front-end human interface on a user-controllable access device, the system comprising:
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an access device; wherein the front-end human interface is defined by computer program code that is at least partially located on the access device; means for loading and updating the front-end human interface the front-end human interface allowing for the display and user interaction with a plurality of windows including at least two types of windows selected from the following three types; monitor windows for access to assets at a first quality level; onscreen windows for access to assets at a second quality level higher than the first quality level; and companion windows for providing video, audio, pictorial, textural, informational or commercial asset offerings; at least one of the monitor, onscreen and companion windows being equipped with user controls that allow the user to; enable and disable asset interaction or control; and transfer an asset from one window type to another window type. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A method of defining a user front-end human interface for allowing a user to access and control the presentation of assets from asset providers using an access device, the assets containing at least one of audio, video, and text, the method comprising:
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defining the front-end human interface using computer program code that is configured to be partially or entirely located on at least one of; the access device; and a network device; means for loading and updating the front-end human interface the front-end human interface allowing for the display and user interaction with a plurality of windows including at least two types of windows selected from the following three types; monitor windows for access to assets at a first quality level; onscreen windows for access to assets at a second quality level higher than the first quality level; and companion windows for providing video, audio, pictorial, textural, informational or commercial asset offerings; and the front-end human interface including user controls to; enable and disable asset interaction or control transfer an asset from one window type to another window type.
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Specification