Apparatus and method for memorization poker
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(i) use data representing a first deck of a plurality of playing cards, each of the playing cards having a different value and suit combination, and data representing a second deck of the same plurality of playing cards to randomly form data representing a third deck of a plurality of playing cards, each of the playing cards of the third deck including a different one of the value and suit combinations of the playing cards of the first deck and a different one of the value and suit combinations of the playing cards of the second deck, and(ii) for each of a first quantity of plays of a card game, the first quantity being at least one;
(a) deal a plurality of the playing cards from the third deck,(b) for each of a plurality of said dealt playing cards;
(A) at a first point in said play of the card game, display one of the value and suit combinations of said dealt playing card and do not display the other one of the value and suit combinations of said dealt playing card, and(B) at a second point in said play of the card game, enable a player to choose whether to display said other one of the value and suit combinations of said dealt playing card and display said other one of the value and suit combinations of said dealt playing card if the player chooses to do so,(c) evaluate the displayed value and suit combinations of each of said dealt playing cards and determine whether any awards are associated with said displayed value and suit combinations, and(d) display any determined awards, and.
1 Assignment
0 Petitions
Accused Products
Abstract
New apparatuses and methods for introducing varying levels of skill into wagering games that have historically been games of luck or strategy are provided. A card value and suit is invisible or hidden to a player initially and associated with a value and suit dealt to the player. The game enables the player to elect to display the associated value and suit. If the player exercises the option, the associated value and suit is displayed and a poker or blackjack evaluation is made based on the displayed associated value and suit. In various embodiments, the same associations are maintained for a single hand or play, multiple hands or plays or on a long term fixed basis. Associated symbols are also implemented with the game of slot.
196 Citations
49 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (i) use data representing a first deck of a plurality of playing cards, each of the playing cards having a different value and suit combination, and data representing a second deck of the same plurality of playing cards to randomly form data representing a third deck of a plurality of playing cards, each of the playing cards of the third deck including a different one of the value and suit combinations of the playing cards of the first deck and a different one of the value and suit combinations of the playing cards of the second deck, and (ii) for each of a first quantity of plays of a card game, the first quantity being at least one; (a) deal a plurality of the playing cards from the third deck, (b) for each of a plurality of said dealt playing cards; (A) at a first point in said play of the card game, display one of the value and suit combinations of said dealt playing card and do not display the other one of the value and suit combinations of said dealt playing card, and (B) at a second point in said play of the card game, enable a player to choose whether to display said other one of the value and suit combinations of said dealt playing card and display said other one of the value and suit combinations of said dealt playing card if the player chooses to do so, (c) evaluate the displayed value and suit combinations of each of said dealt playing cards and determine whether any awards are associated with said displayed value and suit combinations, and (d) display any determined awards, and. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (i) use data representing a first deck of a first plurality of playing cards, each of the playing cards having a different value and suit combination, and data representing a second deck of a second plurality of playing cards, each of the playing cards having a different value and suit combination, to randomly form data representing a third deck of a plurality of playing cards, a designated quantity of the playing cards of the third deck each including a different one of the value and suit combinations of the playing cards of the first deck and a different one of the value and suit combinations of the playing cards of the second deck, the designated quantity being at least one, and (ii) for each of a first quantity of plays of a card game, the first quantity being at least one; (a) deal a plurality of the playing cards from the third deck, (b) for at least one dealt playing card of the designated quantity; (A) display one of the value and suit combinations of said at least one dealt playing card and do not display the other one of the value and suit combinations of said at least one dealt playing card, and (B) after a designated player input, display the other one of the value and suit combinations of said at least one dealt playing caret, and (c) evaluate the displayed value and suit combinations of each of said dealt playing cards and determine whether any awards are associated with said displayed value and suit combinations, and (d) display any determined awards. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to use data representing a first deck of a plurality of playing cards, each of the playing cards having a different value and suit combination, and data representing a second deck of the same plurality of playing cards to; (i) randomly form data representing a third deck of a plurality of playing cards, each of the playing cards of the third deck including a different one of the value and suit combinations of the playing cards of the first deck and a different one of the value and suit combinations of the playing cards of the second deck, and (b) causing the at least one processor to execute the plurality of instructions to, for each of a first quantity of plays of a card game, the first quantity being at least one; (i) deal a plurality of the playing cards from the third deck, (ii) for each of a plurality of said dealt playing cards; (A) at a first point in the play of the card game, operate with the at least one display device to display one of the value and suit combinations of said dealt playing card and not display the other one of the value and suit combinations of said dealt playing card, (B) at a second point in the play of the card game, operate with at least one input device to enable a player to choose whether to display said other one of the value and suit combinations of said dealt playing card and operate with the at least one display device to display said other one of the value and suit combinations of said dealt playing card if the player chooses to do so, (iii) evaluate the displayed value and suit combinations of each of said dealt playing cards and determine whether any awards are associated with said displayed value and suit combinations, and (iv) operate with the at least one display device to display displaying any determined awards. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 46)
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34. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to use data representing a first deck of a first plurality of playing cards, each of the playing cards having a different value and suit combination, and data representing a second deck of a second plurality of playing cards, each of the playing cards having a different value and suit combination, to; (i) randomly form data representing a third deck of a third plurality of playing cards, a designated quantity of the playing cards of the third deck each including a different one of the value and suit combinations of the playing cards of the first deck and a different one of the value and suit combinations of the playing cards of the second deck, the designated quantity being at least one, and (b) causing the at least one processor to execute the plurality of instructions to, for a first quantity of plays of a card game, the first quantity being at least one; (i) deal a plurality of the playing cards from the third deck, (ii) for at least one dealt playing card of the designated quantity; (A) operate with the at least one display device to display one of the value and suit combinations of said at least one dealt playing card and not display the other one of the value and suit combinations of said at least one dealt playing card, and (B) operate with the at least one display device and at least one input device to receive a designated player input and, after receiving said designated player input, display said other one of the value and suit combinations of said at least one dealt playing card, (iii) evaluate the displayed value and suit combinations of each of said dealt playing cards and determine whether any awards are associated with said displayed value and suit combinations, and (iv) to operate with the at least one display device to display any determined awards. - View Dependent Claims (35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 47, 48, 49)
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Specification