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System for transmitting real-time game information for a game to a remote device

  • US 8,066,572 B1
  • Filed: 08/26/2010
  • Issued: 11/29/2011
  • Est. Priority Date: 08/26/2010
  • Status: Expired due to Fees
First Claim
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1. A system for transmitting real-time game information for a game to a client device, the system comprising:

  • a. at least one remote terminal device adapted to be communicated with a controller associated with a game information display device, wherein the remote terminal device is configured to communicate over a network;

    b. a game server comprising a game server processor, wherein the game server processor is in communication with each remote terminal device over the network;

    c. a game server data storage in communication with the game server processor, wherein the game server data storage comprises;

    (i) computer instructions for receiving game information, storing game information, transmitting game information, or a combination thereof;

    (ii) computer instructions to create at least one individual account having at least one client device identifier;

    (iii) computer instructions to allow at least one facility to create at least one facility account associated with at least one remote terminal device, wherein the computer instructions to allow a facility to create at least one facility account associated with at least one remote terminal device allows the facility to input schedules of games, wherein the games are athletic events associated with the facility;

    (iv) computer instructions to associate at least one individual account with at least one facility account;

    (v) computer instructions for identifying the controller associated with each remote terminal device associated with each facility account;

    (vi) computer instructions for determining at least one activity using each controller associated with each remote terminal device associated with each facility account;

    (vii) computer instructions to allow each individual account to select at least one activity;

    enabling the client device in communication with the network, to;

    receive game information from each remote terminal device via the game server; and

    store information from the game server, or combinations thereof;

    (viii) computer to validate that the game information display device is operating properly; and

    (ix) computer instructions to compile a report comprising failure information on the game information display device.

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