Interactive video based games using objects sensed by tv cameras
First Claim
Patent Images
1. An interactive video gaming system using changes in position of an object held by a player in order to provide changing video game images on a display, comprising:
- at least one object adapted to be held by at least one player of the game;
an electro-optical sensing system having an output providing information concerning at least one feature of said at least one object; and
computer means for analyzing said output and determining the location of one or more object features to sub-pixel resolution, said features recognized by at least one characteristic, and for further determining a change in said displayed video game image using said location.
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Abstract
A method and apparatus for interactive TV camera based games in which position or orientation of points on a player or of an object held by a player are determined and used to control a video display. Both single camera and stereo camera pair based embodiments are disclosed, preferably using stereo photogrammetry where multi-degree of freedom information is desired. Large video displays, preferably life-size may be used where utmost realism of the game experience is desired.
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Citations
85 Claims
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1. An interactive video gaming system using changes in position of an object held by a player in order to provide changing video game images on a display, comprising:
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at least one object adapted to be held by at least one player of the game; an electro-optical sensing system having an output providing information concerning at least one feature of said at least one object; and computer means for analyzing said output and determining the location of one or more object features to sub-pixel resolution, said features recognized by at least one characteristic, and for further determining a change in said displayed video game image using said location. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. An interactive video gaming system using changes in position of an object held by a player in order to provide changing video game images on a display, comprising:
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at least one object adapted to be held by at least one player of the game; an electro-optical sensing system having an output providing information concerning at least one feature of said at least one object; computer means for analyzing said output and determining the location of one or more object features, said features recognized by at least one characteristic, and for further determining a change in said displayed video game image using said location; and an internet connection over which changed game information can be transmitted to a display of a remotely located player. - View Dependent Claims (32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61)
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62. A method for interactive video gaming, comprising the steps of:
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providing a computer; providing a display on which changing game images are displayed, said display controlled by said computer; providing an electro-optical sensing system to observe a field of view encompassing the region in which at least one player plays the game; providing an object for use by a player in playing the game; electro-optically sensing at least one feature of at least one object adapted to be held by a player of the game to provide information concerning said object; and analyzing said information to determine a change in location of said feature at least 30 times per second, and using said changed location, changing the game image displayed. - View Dependent Claims (63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85)
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Specification