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Amusement devices and games including means for processing electronic data where ultimate outcome of the game is dependent on relative odds of a card combination and/or where chance is a factor: the monty hall paradox

  • US 8,070,595 B2
  • Filed: 02/10/2009
  • Issued: 12/06/2011
  • Est. Priority Date: 02/10/2009
  • Status: Active Grant
First Claim
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1. A method, the method comprising:

  • providing, by one or more processors of one or more servers, first information about a set of possible outcomes of an event to a player of a gaming device, wherein at least a part of the first information identifies a characteristic of a true outcome of the set of possible outcomes, wherein the one or more servers are configured to communicate with one or more gaming devices via a communications network, wherein the one more gaming devices comprise the gaming device, and wherein the true outcome comprises at least one of;

    an outcome that has actually occurred, andan outcome that will definitely occur;

    receiving, by the one or more processors, a first wager on a first possible outcome of the set of possible outcomes from the player after providing the first information;

    revealing to the player, by the one or more processors, after receiving the first wager, that a first subset of possible outcomes of the set of possible outcomes does not comprise the true outcome, wherein a second subset of possible outcomes of the set of possible outcomes comprises the true outcome, and wherein the set of possible outcomes consists of the first and second subsets of possible outcomes;

    providing the player, by the one or more processors, with an opportunity to change from the first wager to a second wager on a second possible outcome of the set of possible outcomes if the second subset of possible outcomes comprises the first possible outcome, the second subset of possible outcomes comprising the second possible outcome;

    determining, by the one or more processors, a first set of likelihood values corresponding to the set of possible outcomes using at least the first wager, wherein each likelihood value of the first set of likelihood values corresponds to a respective possible outcome of the set of possible outcomes;

    comparing, by the one or more processors, the first set of likelihood values to one or more predetermined values, the one or more predetermined values being derived from player data regarding expected biases of the player;

    responsively to comparing the first set of likelihood values to the one or more predetermined values, determining, by the one or more processors, a second set of likelihood values corresponding to the second subset of possible outcomes after revealing that the first subset of possible outcomes does not comprise the true outcome, wherein each likelihood value of the second set of likelihood values corresponds to a respective possible outcome of the second subset of possible outcomes; and

    providing, by the one or more processors, the second set of likelihood values to the player.

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