×

SIP based VoIP multiplayer network games

  • US 8,070,601 B2
  • Filed: 08/12/2009
  • Issued: 12/06/2011
  • Est. Priority Date: 02/17/2004
  • Status: Expired due to Term
First Claim
Patent Images

1. A system for providing simultaneous context based audio interaction among a plurality of participants in a network based gaming environment, the system comprising:

  • a single centralized game server separate from and in communication with a plurality of audio communication devices associated with a plurality of game participants, the game server configured to host the network based gaming environment, to generate game state profiles for each game participant and to maintain the game state profile for each game participant comprising game specific context for that game participant;

    an audio conference server separate from and in communication with the game server, the audio conference server configured to host voice over internet protocol based audio conferences between two or more game participants;

    a plurality of geographically distributed audio mixers, each audio mixer in communication with the audio conference server and one of the plurality of audio communication devices and separate from the audio communication devices, audio conference server and game server; and

    a plurality of simultaneous and independent voice over internet protocol based audio conferences within the network based game environment, all of the audio conferences contained with a single instance of a dynamic network based game in the network based game environment and each audio conference comprising the audio communication devices associated with a distinct group of participants, each group of participants comprising a plurality of participants having a shared game context within the game state profiles comprising parameters or attributes that permit audio communication among the game participants and each audio conference comprising audio paths between the plurality of geographically distributed audio mixers and the audio communication devices associated with each game participant in that group;

    wherein the single centralized game server is configured to initiate and to control the plurality of simultaneous and independent voice over internet protocol based audio conferences within the single instance of the network based game based on the generated and maintained game state profiles and to switch the audio communication devices among the plurality of audio conferences seamlessly and dynamically during the single network based game instance and non-disruptively to the single network based game instance and any of the audio conferences and wherein the audio conference server is configured to establish each audio conference solely in response to instructions from the game server.

View all claims
  • 4 Assignments
Timeline View
Assignment View
    ×
    ×