System and method for providing wireless gaming as a service application
First Claim
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1. An apparatus, comprising:
- at least one processor; and
a memory device electronically coupled to the processor, in which memory device stores instructions which, when executed by the processor, direct the processor to perform a method comprising;
determining that each of a plurality of cellular telephones is approved to use a cellular communication network that does not include the Internet;
determining that a first subset of the plurality of cellular telephones is not approved for gaming services using the cellular communication network based on a first bundle of services to which the first subset of the plurality of cellular telephones are subscribed;
determining that a second subset of the plurality of cellular telephones is approved for a first level of gaming services using the cellular communication network only based on a second bundle of services to which the second subset of the plurality of cellular telephones are subscribed;
determining that a third subset of the plurality of cellular telephones is approved for a second level of gaming services using the cellular communication network only based on a third bundle of services to which the third subset of the plurality of cellular telephones are subscribed, in which the second level of gaming services includes an ability to place a wager;
allowing a respective level of gaming services using the cellular communication network only for each of the plurality of cellular telephones based on the determined level of gaming services for which the respective cellular telephone is approved; and
billing each respective subscriber of the second and third subset of the plurality of cellular telephones for both usage of the cellular communication network and usage of the gaming services based on respective billing rates associated with the respective bundles of services.
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Abstract
A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.
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Citations
29 Claims
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1. An apparatus, comprising:
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at least one processor; and a memory device electronically coupled to the processor, in which memory device stores instructions which, when executed by the processor, direct the processor to perform a method comprising; determining that each of a plurality of cellular telephones is approved to use a cellular communication network that does not include the Internet; determining that a first subset of the plurality of cellular telephones is not approved for gaming services using the cellular communication network based on a first bundle of services to which the first subset of the plurality of cellular telephones are subscribed; determining that a second subset of the plurality of cellular telephones is approved for a first level of gaming services using the cellular communication network only based on a second bundle of services to which the second subset of the plurality of cellular telephones are subscribed; determining that a third subset of the plurality of cellular telephones is approved for a second level of gaming services using the cellular communication network only based on a third bundle of services to which the third subset of the plurality of cellular telephones are subscribed, in which the second level of gaming services includes an ability to place a wager; allowing a respective level of gaming services using the cellular communication network only for each of the plurality of cellular telephones based on the determined level of gaming services for which the respective cellular telephone is approved; and billing each respective subscriber of the second and third subset of the plurality of cellular telephones for both usage of the cellular communication network and usage of the gaming services based on respective billing rates associated with the respective bundles of services. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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Specification