×

Video games adapted for wagering

  • US 8,075,383 B2
  • Filed: 02/14/2010
  • Issued: 12/13/2011
  • Est. Priority Date: 12/12/2003
  • Status: Active Grant
First Claim
Patent Images

1. A computer implemented method, comprising:

  • receiving a deposit representing a cash amount and converting the cash amount into player credits;

    displaying a video game to a player using a computer;

    receiving an input from the player from an input device which initiates a launching of a projectile towards a target in the video game, the input involving manual skill of the player;

    providing a collision handling routine comprising;

    evaluating whether the projectile should hit the target based on the launching;

    determining whether the projectile will hit the target based on a predetermined probability;

    if the evaluating determines that the projectile should hit the target and the determining determines that the projectile will hit the target, then displaying to the player that the projectile hits the target;

    if the evaluating determines that the projectile should hit the target and the determining determines that the projectile will not hit the target, then displaying to the player that the projectile does not hit the target;

    if the evaluating determines that the projectile should not hit the target and the determining determines that the projectile will hit the target, then adjusting a path of the projectile so it is displayed that the projectile hits the target;

    if the evaluating determines that the projectile should not hit the target and the determining determines that the projectile will not hit the target, the displaying to the player that the projectile does not hit the target;

    executing the collision handling routine on the computer;

    evaluating payback amounts based on occurrences in the video game; and

    adding the evaluated payback amounts to the player credits.

View all claims
  • 0 Assignments
Timeline View
Assignment View
    ×
    ×