Board game with 3D dynamic gameplay
First Claim
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1. A board game comprising:
- a game board with a game board face, having at least one start location disposed on the game board face;
a plurality of elevated surfaces disposed on the face of the game board;
plurality of segmented paths disposed on the game board face and plurality of elevated surfaces, where the segmented paths begin at the at least one start location;
wherein the game board face and the plurality of elevated surfaces form a playing surface of the game board;
at least one moveable obstacle disposed on the game board, where the at least one moveable obstacle is selected from the group consisting ofa transferrable obstacle further comprising;
a gameboard cooperative element adapted to engage a pocket in the gameboard;
an obstacle disposed on the face of the cooperative element;
a spinning floor element, further comprising;
a window disposed on the playing surface;
a rotating element pivotally connected to the playing surface;
a knob in communication with the rotating element;
markings disposed on the face of the rotating element showing obstacles or paths of travel;
a tunnel further comprising;
a plurality of elevations rotatably mounted to the playing surface, wherein the peripheral elevations are higher than the central elevations;
at least one segmented path of travel disposed on the elevations;
wherein the peripheral elevations connect a path of travel on the playing surface when the tunnel is in a first position;
a hidden compartment further comprising;
a compartment housing having an upper face disposed subjacent to the playing surface;
at least one designated compartment formed into the upper face of the compartment housing and adapted to accept at least one play element;
where the compartment housing is rotatably connected to the game board, such that the designated compartment aligns with at least one window in the playing surface;
a knob in communication with the upper face of the compartment housing;
a vertical obstacle element further comprising;
a vertical member disposed on the face of the playing surface, wherein the vertical member has a window disposed adjacent to the playing surface;
a wheel rotatably connected to the vertical member;
wherein the wheel has at least one cut-out in the wheel, such that the cut-out aligns with the window in the vertical member;
a reciprocating arm further comprising;
a rotating element pivotally connected to the playing surface forming an axis of rotation;
an arm pivotally connected to the rotating element;
wherein the arm is not connected at the axis of rotation, where the arm extends onto the playing surface and has indicia of travel disposed on the face of the arm;
a rotating vehicles element further comprising;
a disc or arm pivotally connected to the playing surface;
at least one playable space disposed on the face of the disc or arm; and
a sliding vehicle further comprising;
a track disposed on the playing surface;
a vehicle adapted to slidably engage the track, with at least one playable space disposed on the vehicle.
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Abstract
A board game incorporating multiple paths of travel which traverse a plurality of elevations with moveable obstacles that change the paths of travel. The moveable obstacles may be transferrable game face members containing moveable structures; such as stairs; bridges and moveable-walls which cut-off some available paths while opening others. Additional obstacles include tunnels, spinning indicators determining the path of travel, vertical obstacles, rotating vehicles, rotating hidden compartments, and linearly sliding vehicles. Through strategic use of the obstacles; players can facilitate their own movement through the game while impeding that of their opponents.
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Citations
21 Claims
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1. A board game comprising:
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a game board with a game board face, having at least one start location disposed on the game board face; a plurality of elevated surfaces disposed on the face of the game board; plurality of segmented paths disposed on the game board face and plurality of elevated surfaces, where the segmented paths begin at the at least one start location; wherein the game board face and the plurality of elevated surfaces form a playing surface of the game board; at least one moveable obstacle disposed on the game board, where the at least one moveable obstacle is selected from the group consisting of a transferrable obstacle further comprising; a gameboard cooperative element adapted to engage a pocket in the gameboard; an obstacle disposed on the face of the cooperative element; a spinning floor element, further comprising; a window disposed on the playing surface; a rotating element pivotally connected to the playing surface; a knob in communication with the rotating element; markings disposed on the face of the rotating element showing obstacles or paths of travel; a tunnel further comprising; a plurality of elevations rotatably mounted to the playing surface, wherein the peripheral elevations are higher than the central elevations; at least one segmented path of travel disposed on the elevations; wherein the peripheral elevations connect a path of travel on the playing surface when the tunnel is in a first position; a hidden compartment further comprising; a compartment housing having an upper face disposed subjacent to the playing surface; at least one designated compartment formed into the upper face of the compartment housing and adapted to accept at least one play element; where the compartment housing is rotatably connected to the game board, such that the designated compartment aligns with at least one window in the playing surface; a knob in communication with the upper face of the compartment housing; a vertical obstacle element further comprising; a vertical member disposed on the face of the playing surface, wherein the vertical member has a window disposed adjacent to the playing surface; a wheel rotatably connected to the vertical member; wherein the wheel has at least one cut-out in the wheel, such that the cut-out aligns with the window in the vertical member; a reciprocating arm further comprising; a rotating element pivotally connected to the playing surface forming an axis of rotation; an arm pivotally connected to the rotating element; wherein the arm is not connected at the axis of rotation, where the arm extends onto the playing surface and has indicia of travel disposed on the face of the arm; a rotating vehicles element further comprising; a disc or arm pivotally connected to the playing surface; at least one playable space disposed on the face of the disc or arm; and a sliding vehicle further comprising; a track disposed on the playing surface; a vehicle adapted to slidably engage the track, with at least one playable space disposed on the vehicle. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A board game comprising:
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a playing surface having a game board face; at least one start position disposed on the playing surface; a plurality of elevated surfaces disposed on the game board face; a first predetermined segmented path of travel, where the first predetermined segmented path begins at the at least one start location; a second segmented path of travel disposed on the playing surface; a third segmented path of travel moveable between a first position and a second position; wherein the third path of travel connects the first and second paths of travel in the first position; and at least one moveable obstacle disposed on the game board, where the at least one moveable obstacle is selected from the group consisting of a transferrable obstacle, further comprising; a gameboard cooperative element adapted to engage a pocket in the gameboard and an obstacle disposed on the face of the cooperative element; a spinning floor element, further comprising; a window disposed on the playing surface; a rotating element pivotally connected to the playing surface; a knob in communication with the rotating element; markings disposed on the face of the rotating element showing obstacles or paths of travel; a tunnel further comprising; a plurality of elevations rotatably mounted to the playing surface; wherein the peripheral elevations are higher than the central elevations; at least one segmented path of travel disposed on the elevations; wherein the peripheral elevations connect a path of travel on the playing surface when the tunnel is in a first position; a hidden compartment element further comprising; a compartment housing having an upper face disposed subjacent to the playing surface; at least one designated compartments formed into the upper face of the compartment housing and adapted to accept at least one play element; where the compartment housing is rotatably connected to the game board, such that the designated compartment aligns with at least one window in the playing surface; a knob in communication with the upper face of the compartment housing; a vertical obstacle element further comprising; a vertical member disposed on the face of the playing surface, wherein the vertical member has a window disposed adjacent to the playing surface; a wheel rotatably connected to the vertical member; wherein the wheel has at least one cut-out in the wheel, such that the cut-out aligns with the window in the vertical member; a reciprocating arm further comprising; a rotating element pivotally connected to the playing surface forming an axis of rotation; an arm pivotally connected to the rotating element; wherein the arm is not connected at the axis of rotation; where the arm extends onto the playing surface and has indicia of travel disposed on the face of the arm; a rotating vehicles further comprising; a disc or arm pivotally connected to the playing surface; at least one playable space disposed on the face of the disc or arm; and a sliding vehicle further comprising; a track disposed on the playing surface; a vehicle adapted to slidably engage the track; at least one playable space disposed on the vehicle. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21)
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Specification