Capture and utilization of real-world data for use in gaming systems such as video games
First Claim
1. A data capture and utilization system comprising:
- a. a portable sensor unit including;
(1) an accelerometer capable of detecting motion in at least one dimension,(2) mounting means for removably affixing the sensor unit to an object, and(3) a display screen,(4) a data logger connected in communication with the accelerometer and storing data supplied therefrom during a data capture time period, wherein;
(a) the data capture time period follows an instruction delivery period wherein instructions are delivered on the display screen regarding how the object should be moved with the sensor unit mounted thereon, and(b) the stored data includes multiple data entries supplied from the accelerometer during motion of the object in accordance with the delivered instructions, the multiple data entries being spaced in time over the data capture time period;
wherein the sensor unit is sized and configured to be hand-held or smaller;
b. a gaming unit connectable in communication with the data logger, the gaming unit;
(i) not being connected in communication with the data logger during the data capture time period, and(ii) being connected in communication with the data logger following a delay period after the data capture time period, wherein no data storage by the data logger occurs over the delay period,the gaming unit being configured to;
(1) receive data previously stored in the data logger over the data capture time period,(2) provide a game wherein a virtual object is displayed in motion, wherein the motion of the virtual object is;
(a) independent of any data acquired by the sensor unit outside of the data capture time period, and(b) dependent on;
i. the data received by the gaming unit from the data logger, andii data collected from a game player during the display of the moving virtual object.
1 Assignment
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Accused Products
Abstract
A portable sensor unit for capturing motion and/or other data may be securely mounted on objects such as a user'"'"'s limb, a vehicle, or other items. The sensor unit may then collect motion and/or other data from the object to which it is affixed, and may provide this data to a data logger which stores the data. The data logger may subsequently communicate the data to a gaming system which may tailor the motion characteristics of a virtual object to resemble those of the real-world object from which the motion data was captured. Thus, a user can (for example) capture motion data from a vehicle, with this data being supplied to a video gaming unit which provides a virtual vehicle having the same acceleration/deceleration, handling, and other characteristics.
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Citations
32 Claims
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1. A data capture and utilization system comprising:
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a. a portable sensor unit including; (1) an accelerometer capable of detecting motion in at least one dimension, (2) mounting means for removably affixing the sensor unit to an object, and (3) a display screen, (4) a data logger connected in communication with the accelerometer and storing data supplied therefrom during a data capture time period, wherein; (a) the data capture time period follows an instruction delivery period wherein instructions are delivered on the display screen regarding how the object should be moved with the sensor unit mounted thereon, and (b) the stored data includes multiple data entries supplied from the accelerometer during motion of the object in accordance with the delivered instructions, the multiple data entries being spaced in time over the data capture time period; wherein the sensor unit is sized and configured to be hand-held or smaller; b. a gaming unit connectable in communication with the data logger, the gaming unit; (i) not being connected in communication with the data logger during the data capture time period, and (ii) being connected in communication with the data logger following a delay period after the data capture time period, wherein no data storage by the data logger occurs over the delay period, the gaming unit being configured to; (1) receive data previously stored in the data logger over the data capture time period, (2) provide a game wherein a virtual object is displayed in motion, wherein the motion of the virtual object is; (a) independent of any data acquired by the sensor unit outside of the data capture time period, and (b) dependent on; i. the data received by the gaming unit from the data logger, and ii data collected from a game player during the display of the moving virtual object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A data capture and utilization system comprising a portable sensor unit which includes:
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a. a mount having a mount body with multiple mounting legs extending therefrom, wherein the mount is sized and configured to be portable, with a size of no greater than 8 inches at most in any dimension, b. at least one accelerometer affixed to the mount body, each accelerometer being capable of detecting motion in at least one dimension; c. a mounting means situated on each mounting leg for affixing the mounting leg to an object, with the mounting means being capable of maintaining the mount in affixment with a vertical surface; d. a display screen configured to deliver instructions, wherein the instructions direct how the object should be moved; and e. a data logger in communication with the accelerometer to store data supplied therefrom, the stored data not being communicated elsewhere until; (1) a data set has been stored in the data logger, the data set containing accelerometer data over a desired data capture time period following delivery of the instructions on the display screen; and (2) a delay period has elapsed; i. which is greater than the data capture time period, and ii. during which no accelerometer data is stored in the data logger. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A method for capturing and utilizing data comprising the steps of:
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a. providing a portable sensor unit including; (1) an accelerometer capable of detecting motion in at least one dimension, (2) a data logger in communication with the accelerometer to store data supplied therefrom, (3) a display screen, and (4) mounting means for removably affixing the sensor unit to an object; b. mounting the sensor unit to an object; c. delivering instructions on the display screen as to how the object should be moved; d. storing data from the accelerometer in the data logger over a desired data capture time period during motion of the object in accordance with the instructions, the stored data being in a data set; e. after a delay period has elapsed which is at least as great as the data capture time period, subsequently providing the data set from the data logger to a gaming unit, wherein; (1) the gaming unit provides a game wherein virtual objects are displayed in motion, with such motion being dependent on; i. the data set received from the data logger, and ii. data received by the gaming unit during the display of the moving virtual objects, and (2) the gaming unit does not; i. receive data from the accelerometer or data logger during the data logger'"'"'s storage of the data set, or ii. make use of any data collected during the game by the sensor unit. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
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25. A data capture and utilization system comprising:
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a. a portable sensor unit including; (1) an accelerometer capable of detecting motion in at least one dimension, the portable sensor unit being removably provided on a moving real-world object, and (2) a display screen configured to deliver instructions to a user regarding the user'"'"'s motion of the real-world object; (3) a data logger in communication with the accelerometer, wherein the data logger stores a motion data set supplied from the accelerometer over a data capture period following the delivery of the instructions, the motion data set containing multiple data entries spaced in time over the data capture period which are representative of the user'"'"'s motion of the real-world object in accordance with the instructions; b. a unit connectable in communication with the data logger, wherein after the data capture period has elapsed, the unit later; (1) receives the motion data set from the data logger, (2) processes the motion data set, (3) generates a simulation wherein the motion of a virtual object is modeled, and (4) alters the characteristics of the motion of the virtual object in dependence on; i. the motion data set, and ii. data received from a user during the modeling of the motion of the virtual object, without regard to any concurrent motion of the portable sensor unit. - View Dependent Claims (26, 27, 28)
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29. A method for capturing and utilizing data including the following steps performed by a user:
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a. removably providing a portable sensor unit on a moving real-world object, the portable sensor unit including; (1) an accelerometer capable of detecting motion in at least one dimension, (2) a display screen, and (3) a data logger; b. storing a motion data set from the accelerometer within the data logger during a data capture period over which motion of the real-world object occurs, wherein the motion data set; (1) is representative of the user'"'"'s motion of the real-world object in accordance with instructions provided on the display screen, and (2) contains multiple data entries spaced in time over the data capture period; c. after the data capture period and a delay period thereafter which is at least as great as the data capture period, providing the stored motion data set to a simulation unit separate from the portable sensor unit; d. generating a simulation within the simulation unit wherein the motion of a virtual object is modeled, and wherein the motion of the virtual object is; (1) dependent on; i. the stored motion data set, and ii. data received during the modeling of the motion of the virtual object, and (2) independent of any motion of the sensor unit occurring during the simulation. - View Dependent Claims (30, 31, 32)
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Specification